#include <SetLeaderboard.h>
◆ Activate()
| void USetLeaderboard::Activate |
( |
| ) |
|
|
overrideprivatevirtual |
18{
19 if(SteamAPI_Init())
20 {
22 }
23 else
24 {
25 GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Failed to initialize the Steam API!"));
26 OnFailure.Broadcast(EResult::k_EResultFail);
27 RemoveFromRoot();
28 }
29}
void UploadLeaderboard()
Definition SetLeaderboard.cpp:31
FResponseUploadLeaderboardDelegate OnFailure
Definition SetLeaderboard.h:47
◆ OnUploadLeaderboard()
| void USetLeaderboard::OnUploadLeaderboard |
( |
LeaderboardScoreUploaded_t * | pLeaderboardScoresUploaded, |
|
|
bool | bIOFailure ) |
|
private |
48{
49 if(!bIOFailure)
50 {
51 AsyncTask(ENamedThreads::GameThread, [this]()
52 {
53 OnSuccess.Broadcast(EResult::k_EResultOK);
54 });
55 GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, TEXT("Leaderboards Uploaded!"));
56 if(pLeaderboardScoresUploaded->m_bSuccess)
57 {
58 UE_LOG(LogTemp,
Warning,TEXT(
"Success Leaderboard Upload in Callback"));
59 }
60 }
61 else
62 {
63 GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Failed to Upload Leaderboard!"));
65 }
66 RemoveFromRoot();
67}
FResponseUploadLeaderboardDelegate OnSuccess
Definition SetLeaderboard.h:44
◆ SetLeaderboard()
8{
10 SelfRef->
SteamSubsystem =
static_cast<FOnlineSubsystemSteam*
>(IOnlineSubsystem::Get());
12 SelfRef->
Score = NewScore;
14 return SelfRef;
15}
Definition SetLeaderboard.h:39
int32 Score
Definition SetLeaderboard.h:68
TArray< int32 > ScoreDetails
Definition SetLeaderboard.h:69
FOnlineSubsystemSteam * SteamSubsystem
Definition SetLeaderboard.h:61
FSteamLeaderboardHandle LeaderboardHandle
Definition SetLeaderboard.h:66
◆ UploadLeaderboard()
| void USetLeaderboard::UploadLeaderboard |
( |
| ) |
|
|
private |
32{
34 {
35 GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Invalid leaderboard handle!"));
36 OnFailure.Broadcast(EResult::k_EResultFail);
37 RemoveFromRoot();
38 return;
39 }
40 uint8 MethodIndex =
static_cast<uint8
>(
Method);
41 const ELeaderboardUploadScoreMethod UploadMethod = static_cast<ELeaderboardUploadScoreMethod>(MethodIndex);
45}
void OnUploadLeaderboard(LeaderboardScoreUploaded_t *pLeaderboardScoresUploaded, bool bIOFailure)
Definition SetLeaderboard.cpp:47
CCallResult< USetLeaderboard, LeaderboardScoreUploaded_t > m_callUploadResult
Definition SetLeaderboard.h:72
ESteamLeaderboardUploadScoreMethod Method
Definition SetLeaderboard.h:67
FSteamLeaderboard Handle
Definition LeaderboardData.h:71
◆ LeaderboardHandle
◆ m_callUploadResult
| CCallResult<USetLeaderboard, LeaderboardScoreUploaded_t> USetLeaderboard::m_callUploadResult |
|
private |
◆ Method
◆ OnFailure
| FResponseUploadLeaderboardDelegate USetLeaderboard::OnFailure |
◆ OnSuccess
| FResponseUploadLeaderboardDelegate USetLeaderboard::OnSuccess |
◆ Score
| int32 USetLeaderboard::Score |
|
private |
◆ ScoreDetails
| TArray<int32> USetLeaderboard::ScoreDetails |
|
private |
◆ SteamSubsystem
| FOnlineSubsystemSteam* USetLeaderboard::SteamSubsystem |
|
private |
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/SteamStats/Source/StatsIntegration/Public/Leaderboards/SetLeaderboard.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/SteamStats/Source/StatsIntegration/Private/Leaderboards/SetLeaderboard.cpp