◆ WeaponSystemEditor()
| WeaponSystemEditor.WeaponSystemEditor |
( |
ReadOnlyTargetRules | Target | ) |
|
|
inline |
5 : base(Target)
6 {
7 PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
8
9 PublicDependencyModuleNames.AddRange(
10 new string[]
11 {
12 "Core",
13 "WeaponSystem",
14 }
15 );
16
17 PrivateDependencyModuleNames.AddRange(
18 new string[]
19 {
20 "CoreUObject",
21 "Engine",
22 "Slate",
23 "SlateCore",
24 "WeaponSystem",
25 "BaseHelpers",
26 "BaseHelpersEditor",
27 "InputCore",
28 }
29 );
30
31 if (Target.bBuildDeveloperTools ||
32 (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test))
33 {
34 PrivateDependencyModuleNames.Add("GameplayDebugger");
35 PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=1");
36 }
37 else
38 {
39 PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=0");
40 }
41
42 }
The documentation for this class was generated from the following file: