#include <AIDataTypes.h>
◆ ActorToSpawn
| TSubclassOf<APawn> FAISpawnLocationData::ActorToSpawn |
◆ AmountToSpawn
| int32 FAISpawnLocationData::AmountToSpawn = 1 |
◆ bUseRandomSpawnNumber
| bool FAISpawnLocationData::bUseRandomSpawnNumber = false |
◆ bUseSpawnLocations
| bool FAISpawnLocationData::bUseSpawnLocations = false |
◆ bUseSpawnLocationsGlobal
| bool FAISpawnLocationData::bUseSpawnLocationsGlobal = false |
◆ CharacterName
| FString FAISpawnLocationData::CharacterName = "Default Name" |
◆ CharacterState
◆ InitialDelay
| float FAISpawnLocationData::InitialDelay = 0.2f |
◆ PathLocations
| TArray<AActor*> FAISpawnLocationData::PathLocations |
◆ SpawnLocations
| TArray<FVector> FAISpawnLocationData::SpawnLocations |
◆ SpawnMax
| int32 FAISpawnLocationData::SpawnMax = 1 |
◆ SpawnMin
| int32 FAISpawnLocationData::SpawnMin = 0 |
◆ StationaryLocation
| AActor* FAISpawnLocationData::StationaryLocation = nullptr |
◆ TimeBetweenSpawnsMax
| float FAISpawnLocationData::TimeBetweenSpawnsMax = 10.0f |
◆ TimeBetweenSpawnsMin
| float FAISpawnLocationData::TimeBetweenSpawnsMin = 1.0f |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Public/Data/AIDataTypes.h