#include <ALSCharacterStructLibrary.h>
◆ AnimMontage
| TObjectPtr<UAnimMontage> FALSMantleAsset::AnimMontage = nullptr |
◆ HighHeight
| float FALSMantleAsset::HighHeight = 0.0f |
◆ HighPlayRate
| float FALSMantleAsset::HighPlayRate = 0.0f |
◆ HighStartPosition
| float FALSMantleAsset::HighStartPosition = 0.0f |
◆ LowHeight
| float FALSMantleAsset::LowHeight = 0.0f |
◆ LowPlayRate
| float FALSMantleAsset::LowPlayRate = 0.0f |
◆ LowStartPosition
| float FALSMantleAsset::LowStartPosition = 0.0f |
◆ PositionCorrectionCurve
| TObjectPtr<UCurveVector> FALSMantleAsset::PositionCorrectionCurve = nullptr |
◆ StartingOffset
| FVector FALSMantleAsset::StartingOffset = FVector::ZeroVector |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/ALS-Community-main/Source/ALSV4_CPP/Public/Library/ALSCharacterStructLibrary.h