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FALSMantleAsset Struct Reference

#include <ALSCharacterStructLibrary.h>

Public Attributes

TObjectPtr< UAnimMontage > AnimMontage = nullptr
 
TObjectPtr< UCurveVector > PositionCorrectionCurve = nullptr
 
FVector StartingOffset = FVector::ZeroVector
 
float LowHeight = 0.0f
 
float LowPlayRate = 0.0f
 
float LowStartPosition = 0.0f
 
float HighHeight = 0.0f
 
float HighPlayRate = 0.0f
 
float HighStartPosition = 0.0f
 

Member Data Documentation

◆ AnimMontage

TObjectPtr<UAnimMontage> FALSMantleAsset::AnimMontage = nullptr

◆ HighHeight

float FALSMantleAsset::HighHeight = 0.0f

◆ HighPlayRate

float FALSMantleAsset::HighPlayRate = 0.0f

◆ HighStartPosition

float FALSMantleAsset::HighStartPosition = 0.0f

◆ LowHeight

float FALSMantleAsset::LowHeight = 0.0f

◆ LowPlayRate

float FALSMantleAsset::LowPlayRate = 0.0f

◆ LowStartPosition

float FALSMantleAsset::LowStartPosition = 0.0f

◆ PositionCorrectionCurve

TObjectPtr<UCurveVector> FALSMantleAsset::PositionCorrectionCurve = nullptr

◆ StartingOffset

FVector FALSMantleAsset::StartingOffset = FVector::ZeroVector

The documentation for this struct was generated from the following file: