#include <ALSCharacterStructLibrary.h>
◆ Animation
| TObjectPtr<UAnimSequenceBase> FALSRotateInPlaceAsset::Animation = nullptr |
◆ FastPlayRate
| float FALSRotateInPlaceAsset::FastPlayRate = 1.0f |
◆ FastTurnRate
| float FALSRotateInPlaceAsset::FastTurnRate = 90.0f |
◆ SlotName
| FName FALSRotateInPlaceAsset::SlotName |
◆ SlowPlayRate
| float FALSRotateInPlaceAsset::SlowPlayRate = 1.0f |
◆ SlowTurnRate
| float FALSRotateInPlaceAsset::SlowTurnRate = 90.0f |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/ALS-Community-main/Source/ALSV4_CPP/Public/Library/ALSCharacterStructLibrary.h