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FALSRotateInPlaceAsset Struct Reference

#include <ALSCharacterStructLibrary.h>

Public Attributes

TObjectPtr< UAnimSequenceBase > Animation = nullptr
 
FName SlotName
 
float SlowTurnRate = 90.0f
 
float FastTurnRate = 90.0f
 
float SlowPlayRate = 1.0f
 
float FastPlayRate = 1.0f
 

Member Data Documentation

◆ Animation

TObjectPtr<UAnimSequenceBase> FALSRotateInPlaceAsset::Animation = nullptr

◆ FastPlayRate

float FALSRotateInPlaceAsset::FastPlayRate = 1.0f

◆ FastTurnRate

float FALSRotateInPlaceAsset::FastTurnRate = 90.0f

◆ SlotName

FName FALSRotateInPlaceAsset::SlotName

◆ SlowPlayRate

float FALSRotateInPlaceAsset::SlowPlayRate = 1.0f

◆ SlowTurnRate

float FALSRotateInPlaceAsset::SlowTurnRate = 90.0f

The documentation for this struct was generated from the following file: