#include <CharacterComponent.h>
◆ GetAnyRequirementsSet()
| bool FCharacterComponentRequirements::GetAnyRequirementsSet |
( |
| ) |
const |
|
inline |
51 {
54 {
55 return true;
56 }
57 return false;
58 }
bool bController
Definition CharacterComponent.h:31
bool bPawn
Definition CharacterComponent.h:41
bool bSkeletalMesh
Definition CharacterComponent.h:37
bool bHUDReference
Definition CharacterComponent.h:43
bool bAIController
Definition CharacterComponent.h:35
bool bAnimationInstance
Definition CharacterComponent.h:39
bool bPlayerController
Definition CharacterComponent.h:33
◆ GetHasFoundRequirements()
61 {
63 {
65 {
66 return false;
67 }
69 {
70 return false;
71 }
72 return false;
73 }
75 {
76 return false;
77 }
79 {
80 return false;
81 }
83 {
84 return false;
85 }
87 {
88 return false;
89 }
90 return true;
91 }
◆ bAIController
| bool FCharacterComponentRequirements::bAIController = false |
◆ bAnimationInstance
| bool FCharacterComponentRequirements::bAnimationInstance = false |
◆ bController
| bool FCharacterComponentRequirements::bController = false |
◆ bHasWidgets
| bool FCharacterComponentRequirements::bHasWidgets = false |
◆ bHUDReference
| bool FCharacterComponentRequirements::bHUDReference = false |
◆ bPawn
| bool FCharacterComponentRequirements::bPawn = false |
◆ bPlayerController
| bool FCharacterComponentRequirements::bPlayerController = false |
◆ bShouldDestroyOnDeath
| bool FCharacterComponentRequirements::bShouldDestroyOnDeath = false |
◆ bSkeletalMesh
| bool FCharacterComponentRequirements::bSkeletalMesh = false |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/BaseHelpers/Source/BaseHelpers/Public/Components/CharacterComponent.h