#include <AIDataTypes.h>
◆ Accuracy
| float FCharacterEmotions::Accuracy = 1.0f |
◆ AggressiveLevel
| float FCharacterEmotions::AggressiveLevel = 0.0f |
◆ AlertnessLevel
| float FCharacterEmotions::AlertnessLevel = 0.0f |
◆ FearLevel
| float FCharacterEmotions::FearLevel = 0.0f |
◆ KnowledgeOfPlayerLocation
| float FCharacterEmotions::KnowledgeOfPlayerLocation = 0.0f |
◆ ReactionTime
| float FCharacterEmotions::ReactionTime = 1.0f |
◆ RecklessnessLevel
| float FCharacterEmotions::RecklessnessLevel = 0.0f |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Public/Data/AIDataTypes.h