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FCharacterEmotions Struct Reference

#include <AIDataTypes.h>

Public Attributes

float FearLevel = 0.0f
 
float ReactionTime = 1.0f
 
float Accuracy = 1.0f
 
float AggressiveLevel = 0.0f
 
float RecklessnessLevel = 0.0f
 
float AlertnessLevel = 0.0f
 
float KnowledgeOfPlayerLocation = 0.0f
 

Member Data Documentation

◆ Accuracy

float FCharacterEmotions::Accuracy = 1.0f

◆ AggressiveLevel

float FCharacterEmotions::AggressiveLevel = 0.0f

◆ AlertnessLevel

float FCharacterEmotions::AlertnessLevel = 0.0f

◆ FearLevel

float FCharacterEmotions::FearLevel = 0.0f

◆ KnowledgeOfPlayerLocation

float FCharacterEmotions::KnowledgeOfPlayerLocation = 0.0f

◆ ReactionTime

float FCharacterEmotions::ReactionTime = 1.0f

◆ RecklessnessLevel

float FCharacterEmotions::RecklessnessLevel = 0.0f

The documentation for this struct was generated from the following file: