#include <CompanionDataTypes.h>
◆ bHasShield
| bool FCompanionData::bHasShield = false |
◆ CurrentState
◆ Health
| float FCompanionData::Health = 0.0f |
◆ MaxHealth
| float FCompanionData::MaxHealth = 0.0f |
◆ MaxShield
| float FCompanionData::MaxShield = 0.0f |
◆ Shield
| float FCompanionData::Shield = 0.0f |
◆ Trust
| float FCompanionData::Trust = 0.0f |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Public/Data/CompanionDataTypes.h