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Space Plunder
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#include <AIDataTypes.h>
Public Attributes | |
| EFactionType | FactionType = EFactionType::Default |
| float | Strength = 50.0f |
| int32 | Members = 100 |
| EFactionType FFactionData::FactionType = EFactionType::Default |
| int32 FFactionData::Members = 100 |
| float FFactionData::Strength = 50.0f |