#include <RecoilData.h>
|
| FVector2D | Pitch = FVector2D::UnitVector |
| |
| FVector2D | Kick = FVector2D::UnitVector |
| |
| FVector2D | KickR = FVector2D::UnitVector |
| |
| FVector2D | KickUp = FVector2D::UnitVector |
| |
| FVector4 | Yaw = FVector4(1, 1, 1, 1) |
| |
| FVector4 | Roll = FVector4(1, 1, 1, 1) |
| |
| FVector2D | Noise = FVector2D::UnitVector |
| |
| FVector2D | Progression = FVector2D::UnitVector |
| |
◆ operator*()
138 {
140
149
150 return NewScale;
151 }
◆ operator*=()
◆ operator/()
166 {
168
177
178 return NewScale;
179 }
◆ operator/=()
◆ Reset()
| void FInputScale_PRAS::Reset |
( |
| ) |
|
|
inline |
194 {
196 Yaw =
Roll = FVector4(1, 1, 1, 1);
197 }
◆ Kick
| FVector2D FInputScale_PRAS::Kick = FVector2D::UnitVector |
◆ KickR
| FVector2D FInputScale_PRAS::KickR = FVector2D::UnitVector |
◆ KickUp
| FVector2D FInputScale_PRAS::KickUp = FVector2D::UnitVector |
◆ Noise
| FVector2D FInputScale_PRAS::Noise = FVector2D::UnitVector |
◆ Pitch
| FVector2D FInputScale_PRAS::Pitch = FVector2D::UnitVector |
◆ Progression
| FVector2D FInputScale_PRAS::Progression = FVector2D::UnitVector |
◆ Roll
| FVector4 FInputScale_PRAS::Roll = FVector4(1, 1, 1, 1) |
◆ Yaw
| FVector4 FInputScale_PRAS::Yaw = FVector4(1, 1, 1, 1) |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/RecoilAnimation/Source/RecoilAnimation/Public/RecoilData.h