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FLeaderboardData Struct Reference

#include <LeaderboardData.h>

Public Attributes

FString LeaderboardName = "Default"
 
bool bCreateIfNotFound = false
 
int32 StartNumber = 0
 
int32 EndNumber = 5
 
TEnumAsByte< ESteamLeaderboardDisplayTypeDisplayType = LeaderboardDisplayTypeNumeric
 
TEnumAsByte< ESteamLeaderboardSortMethodSortMethod = LeaderboardSortMethodAscending
 
TEnumAsByte< ESteamLeaderboardDataRequestDataRequest = LeaderboardDataRequestGlobal
 
TEnumAsByte< ESteamAvatarSizeAvatarSize = SteamAvatar_Medium
 

Member Data Documentation

◆ AvatarSize

TEnumAsByte<ESteamAvatarSize> FLeaderboardData::AvatarSize = SteamAvatar_Medium

◆ bCreateIfNotFound

bool FLeaderboardData::bCreateIfNotFound = false

◆ DataRequest

TEnumAsByte<ESteamLeaderboardDataRequest> FLeaderboardData::DataRequest = LeaderboardDataRequestGlobal

◆ DisplayType

TEnumAsByte<ESteamLeaderboardDisplayType> FLeaderboardData::DisplayType = LeaderboardDisplayTypeNumeric

◆ EndNumber

int32 FLeaderboardData::EndNumber = 5

◆ LeaderboardName

FString FLeaderboardData::LeaderboardName = "Default"

◆ SortMethod

TEnumAsByte<ESteamLeaderboardSortMethod> FLeaderboardData::SortMethod = LeaderboardSortMethodAscending

◆ StartNumber

int32 FLeaderboardData::StartNumber = 0

The documentation for this struct was generated from the following file: