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Space Plunder
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#include <WeaponStructs.h>
Public Attributes | |
| TArray< UAnimMontage * > | Animations |
| EMeleeWeaponAttack | AttackType = EMeleeWeaponAttack::Default |
| TArray<UAnimMontage*> FMeleeWeaponAnim::Animations |
| EMeleeWeaponAttack FMeleeWeaponAnim::AttackType = EMeleeWeaponAttack::Default |