#include <InteractionData.h>
◆ FPhysicsPickupData()
| FPhysicsPickupData::FPhysicsPickupData |
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◆ Reset()
| void FPhysicsPickupData::Reset |
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inline |
104 {
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bool bCanMoveOtherPhysicsObjects
Definition InteractionData.h:77
bool bSnappable
Definition InteractionData.h:81
FRotator AutoRotation
Definition InteractionData.h:88
UPrimitiveComponent * GrabComponent
Definition InteractionData.h:117
int32 Size
Definition InteractionData.h:84
bool bUseAutoRotation
Definition InteractionData.h:92
float CustomThrowForceMultiplier
Definition InteractionData.h:79
◆ AutoRotation
| FRotator FPhysicsPickupData::AutoRotation = FRotator::ZeroRotator |
◆ bCanBeRotated
| bool FPhysicsPickupData::bCanBeRotated = false |
◆ bCanMoveOtherPhysicsObjects
| bool FPhysicsPickupData::bCanMoveOtherPhysicsObjects = true |
◆ bCanSnapSameSize
| bool FPhysicsPickupData::bCanSnapSameSize = false |
◆ bSnappable
| bool FPhysicsPickupData::bSnappable = false |
◆ bUseAutoRotation
| bool FPhysicsPickupData::bUseAutoRotation = false |
◆ CustomThrowForceMultiplier
| float FPhysicsPickupData::CustomThrowForceMultiplier = 1.0f |
◆ GrabComponent
| UPrimitiveComponent* FPhysicsPickupData::GrabComponent = nullptr |
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protected |
◆ Size
| int32 FPhysicsPickupData::Size = 1 |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/Interaction/Source/Interaction/Public/Data/InteractionData.h