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FQuestItemData Struct Reference

#include <QuestData.h>

Public Attributes

FString QuestItemID = "Default"
 
FString ObjectiveID = {""}
 
int32 ObjectiveAmount = 0
 

Detailed Description

Quest Items, Key, Character, Location, etc.

Member Data Documentation

◆ ObjectiveAmount

int32 FQuestItemData::ObjectiveAmount = 0

◆ ObjectiveID

FString FQuestItemData::ObjectiveID = {""}
149{""};

◆ QuestItemID

FString FQuestItemData::QuestItemID = "Default"

The documentation for this struct was generated from the following file: