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FRecoilAnimData Struct Reference

#include <RecoilData.h>

Public Attributes

UCurveVector * SingleRot = nullptr
 
UCurveVector * SingleLoc = nullptr
 
UCurveVector * AutoRot = nullptr
 
UCurveVector * AutoLoc = nullptr
 
UCurveVector * RestRot = nullptr
 
UCurveVector * RestLoc = nullptr
 
FString SlotName
 
TEnumAsByte< ESolverType_PRASSolverType = Advanced
 
UStoredDataStoredData = nullptr
 

Detailed Description

Essentials for procedural animation solver

Member Data Documentation

◆ AutoLoc

UCurveVector* FRecoilAnimData::AutoLoc = nullptr

◆ AutoRot

UCurveVector* FRecoilAnimData::AutoRot = nullptr

◆ RestLoc

UCurveVector* FRecoilAnimData::RestLoc = nullptr

◆ RestRot

UCurveVector* FRecoilAnimData::RestRot = nullptr

◆ SingleLoc

UCurveVector* FRecoilAnimData::SingleLoc = nullptr

◆ SingleRot

UCurveVector* FRecoilAnimData::SingleRot = nullptr

◆ SlotName

FString FRecoilAnimData::SlotName

◆ SolverType

TEnumAsByte<ESolverType_PRAS> FRecoilAnimData::SolverType = Advanced

◆ StoredData

UStoredData* FRecoilAnimData::StoredData = nullptr

The documentation for this struct was generated from the following file: