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Space Plunder
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#include <RecoilData.h>
Public Attributes | |
| UCurveVector * | SingleRot = nullptr |
| UCurveVector * | SingleLoc = nullptr |
| UCurveVector * | AutoRot = nullptr |
| UCurveVector * | AutoLoc = nullptr |
| UCurveVector * | RestRot = nullptr |
| UCurveVector * | RestLoc = nullptr |
| FString | SlotName |
| TEnumAsByte< ESolverType_PRAS > | SolverType = Advanced |
| UStoredData * | StoredData = nullptr |
Essentials for procedural animation solver
| UCurveVector* FRecoilAnimData::AutoLoc = nullptr |
| UCurveVector* FRecoilAnimData::AutoRot = nullptr |
| UCurveVector* FRecoilAnimData::RestLoc = nullptr |
| UCurveVector* FRecoilAnimData::RestRot = nullptr |
| UCurveVector* FRecoilAnimData::SingleLoc = nullptr |
| UCurveVector* FRecoilAnimData::SingleRot = nullptr |
| FString FRecoilAnimData::SlotName |
| TEnumAsByte<ESolverType_PRAS> FRecoilAnimData::SolverType = Advanced |
| UStoredData* FRecoilAnimData::StoredData = nullptr |