#include <NPC_Optimizator_Types.h>
◆ AlwaysCheckFloor
| bool FSDefaultMovementSettings::AlwaysCheckFloor = true |
◆ DefaultMovementComponentTick
| float FSDefaultMovementSettings::DefaultMovementComponentTick = 0.f |
◆ EnablePhysicsInteraction
| bool FSDefaultMovementSettings::EnablePhysicsInteraction = true |
◆ MaxSimulationIterations
| int32 FSDefaultMovementSettings::MaxSimulationIterations = 8 |
◆ MaxSimulationTimeStep
| float FSDefaultMovementSettings::MaxSimulationTimeStep = 0.05f |
◆ RunPhysicsWithNoController
| bool FSDefaultMovementSettings::RunPhysicsWithNoController = true |
◆ SweepWhileNavWalking
| bool FSDefaultMovementSettings::SweepWhileNavWalking = true |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/NPCOptimizator/Source/NPC_Optimizator/Public/NPC_Optimizator_Types.h