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FSDefaultMovementSettings Struct Reference

#include <NPC_Optimizator_Types.h>

Public Attributes

bool AlwaysCheckFloor = true
 
bool EnablePhysicsInteraction = true
 
float DefaultMovementComponentTick = 0.f
 
float MaxSimulationTimeStep = 0.05f
 
int32 MaxSimulationIterations = 8
 
bool RunPhysicsWithNoController = true
 
bool SweepWhileNavWalking = true
 

Member Data Documentation

◆ AlwaysCheckFloor

bool FSDefaultMovementSettings::AlwaysCheckFloor = true

◆ DefaultMovementComponentTick

float FSDefaultMovementSettings::DefaultMovementComponentTick = 0.f

◆ EnablePhysicsInteraction

bool FSDefaultMovementSettings::EnablePhysicsInteraction = true

◆ MaxSimulationIterations

int32 FSDefaultMovementSettings::MaxSimulationIterations = 8

◆ MaxSimulationTimeStep

float FSDefaultMovementSettings::MaxSimulationTimeStep = 0.05f

◆ RunPhysicsWithNoController

bool FSDefaultMovementSettings::RunPhysicsWithNoController = true

◆ SweepWhileNavWalking

bool FSDefaultMovementSettings::SweepWhileNavWalking = true

The documentation for this struct was generated from the following file: