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FSDefaultSkeletalMeshSettings Struct Reference

#include <NPC_Optimizator_Types.h>

Public Attributes

bool IsVisible = true
 
bool IsCastShadows = true
 
ECollisionEnabled::Type Collision = ECollisionEnabled::QueryAndPhysics
 
FCollisionResponseContainer CollisionResponseToChannels
 
bool EnableUpdateRateOptimizations = false
 
bool PerBoneMotionBlur = true
 
bool AllowRigidBodyAnimNode = true
 
bool SkipKinematicUpdateWhenInterpolating = false
 
bool SkipBoundsUpdateWhenInterpolating = false
 
bool GenerateOverlapEvents = true
 
EVisibilityBasedAnimTickOption VisibilityBasedAnimTickOption = EVisibilityBasedAnimTickOption::AlwaysTickPoseAndRefreshBones
 
float MaxDrawDistance = 12000.f
 

Member Data Documentation

◆ AllowRigidBodyAnimNode

bool FSDefaultSkeletalMeshSettings::AllowRigidBodyAnimNode = true

◆ Collision

ECollisionEnabled::Type FSDefaultSkeletalMeshSettings::Collision = ECollisionEnabled::QueryAndPhysics

◆ CollisionResponseToChannels

FCollisionResponseContainer FSDefaultSkeletalMeshSettings::CollisionResponseToChannels

◆ EnableUpdateRateOptimizations

bool FSDefaultSkeletalMeshSettings::EnableUpdateRateOptimizations = false

◆ GenerateOverlapEvents

bool FSDefaultSkeletalMeshSettings::GenerateOverlapEvents = true

◆ IsCastShadows

bool FSDefaultSkeletalMeshSettings::IsCastShadows = true

◆ IsVisible

bool FSDefaultSkeletalMeshSettings::IsVisible = true

◆ MaxDrawDistance

float FSDefaultSkeletalMeshSettings::MaxDrawDistance = 12000.f

◆ PerBoneMotionBlur

bool FSDefaultSkeletalMeshSettings::PerBoneMotionBlur = true

◆ SkipBoundsUpdateWhenInterpolating

bool FSDefaultSkeletalMeshSettings::SkipBoundsUpdateWhenInterpolating = false

◆ SkipKinematicUpdateWhenInterpolating

bool FSDefaultSkeletalMeshSettings::SkipKinematicUpdateWhenInterpolating = false

◆ VisibilityBasedAnimTickOption

EVisibilityBasedAnimTickOption FSDefaultSkeletalMeshSettings::VisibilityBasedAnimTickOption = EVisibilityBasedAnimTickOption::AlwaysTickPoseAndRefreshBones

The documentation for this struct was generated from the following file: