#include <MenuData.h>
◆ bPasswordProtected
| bool FServerRow::bPasswordProtected = false |
◆ CurrentPlayers
| int32 FServerRow::CurrentPlayers = 0 |
◆ GameMap
| FString FServerRow::GameMap = "Default" |
◆ GameMode
| FString FServerRow::GameMode = "DeathMatch" |
◆ HostUsername
| FString FServerRow::HostUsername = "UserName" |
◆ MaxPlayers
| int32 FServerRow::MaxPlayers = 1 |
◆ Ping
| int32 FServerRow::Ping = 10 |
◆ Region
| FString FServerRow::Region = "Australia" |
◆ ServerName
| FString FServerRow::ServerName = "Default" |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/MenuSystem/Source/MenuSystem/Public/Data/MenuData.h