Space Plunder
Loading...
Searching...
No Matches
FServerRow Struct Reference

#include <MenuData.h>

Public Attributes

FString ServerName = "Default"
 
int32 CurrentPlayers = 0
 
int32 MaxPlayers = 1
 
FString HostUsername = "UserName"
 
int32 Ping = 10
 
FString GameMode = "DeathMatch"
 
FString GameMap = "Default"
 
bool bPasswordProtected = false
 
FString Region = "Australia"
 

Member Data Documentation

◆ bPasswordProtected

bool FServerRow::bPasswordProtected = false

◆ CurrentPlayers

int32 FServerRow::CurrentPlayers = 0

◆ GameMap

FString FServerRow::GameMap = "Default"

◆ GameMode

FString FServerRow::GameMode = "DeathMatch"

◆ HostUsername

FString FServerRow::HostUsername = "UserName"

◆ MaxPlayers

int32 FServerRow::MaxPlayers = 1

◆ Ping

int32 FServerRow::Ping = 10

◆ Region

FString FServerRow::Region = "Australia"

◆ ServerName

FString FServerRow::ServerName = "Default"

The documentation for this struct was generated from the following file: