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Space Plunder
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Represents a state for Reloading behavior. More...
#include <STT_Melee.h>
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| using | FInstanceDataType = FStateTreeMeleeInstanceData |
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| FStateTree_Melee ()=default | |
| virtual const UStruct * | GetInstanceDataType () const override |
| virtual EStateTreeRunStatus | EnterState (FStateTreeExecutionContext &Context, const FStateTreeTransitionResult &Transition) const override |
| virtual EStateTreeRunStatus | Tick (FStateTreeExecutionContext &Context, const float DeltaTime) const override |
| virtual void | ExitState (FStateTreeExecutionContext &Context, const FStateTreeTransitionResult &Transition) const override |
Represents a state for Reloading behavior.
This class inherits from FStateTreeTaskCommonBase.
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