|
Space Plunder
|
Represents a state for shooting behavior. More...
#include <STT_Shoot.h>
Public Types | |
| using | FInstanceDataType = FStateTreeShootInstanceData |
Public Member Functions | |
| FStateTree_Shoot ()=default | |
| virtual const UStruct * | GetInstanceDataType () const override |
| virtual EStateTreeRunStatus | EnterState (FStateTreeExecutionContext &Context, const FStateTreeTransitionResult &Transition) const override |
| virtual void | ExitState (FStateTreeExecutionContext &Context, const FStateTreeTransitionResult &Transition) const override |
Public Attributes | |
| bool | bStartShooting = true |
Represents a state for shooting behavior.
This class inherits from FStateTreeTaskCommonBase.
|
default |
|
overridevirtual |
|
overridevirtual |
|
inlineoverridevirtual |
| bool FStateTree_Shoot::bStartShooting = true |