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FStateTreeShootAtTargetInstanceData Struct Reference

#include <STT_ShootAtTarget.h>

Public Attributes

FVector TargetLocation = FVector::ZeroVector
 

Member Data Documentation

◆ TargetLocation

FVector FStateTreeShootAtTargetInstanceData::TargetLocation = FVector::ZeroVector

Optional actor where to draw the text at.


The documentation for this struct was generated from the following file: