Space Plunder
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FStateTreeShootAtTargetInstanceData Struct Reference
#include <
STT_ShootAtTarget.h
>
Public Attributes
FVector
TargetLocation
= FVector::ZeroVector
Member Data Documentation
◆
TargetLocation
FVector FStateTreeShootAtTargetInstanceData::TargetLocation = FVector::ZeroVector
Optional actor where to draw the text at.
The documentation for this struct was generated from the following file:
T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Public/Behavior/Tasks/
STT_ShootAtTarget.h
FStateTreeShootAtTargetInstanceData
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1.10.0