#include <WeaponStructs.h>
◆ bAddAutoMode
| bool FWeaponModifiers::bAddAutoMode = false |
◆ bAddBurstMode
| bool FWeaponModifiers::bAddBurstMode = false |
◆ bDamageTypeModifier
| bool FWeaponModifiers::bDamageTypeModifier = false |
◆ bModifyAmmo
| bool FWeaponModifiers::bModifyAmmo = false |
◆ bModifyDamage
| bool FWeaponModifiers::bModifyDamage = false |
◆ bModifyFireRate
| bool FWeaponModifiers::bModifyFireRate = false |
◆ bModifySpread
| bool FWeaponModifiers::bModifySpread = false |
◆ bSilencer
| bool FWeaponModifiers::bSilencer = false |
◆ BulletSpread
| float FWeaponModifiers::BulletSpread = 0.0f |
◆ BurstCooldown
| float FWeaponModifiers::BurstCooldown = 0.2f |
◆ ClipSize
| int32 FWeaponModifiers::ClipSize = 0 |
◆ DamageType
| TSubclassOf<class UDamageType> FWeaponModifiers::DamageType = UDamageType::StaticClass() |
◆ DefaultDamage
| float FWeaponModifiers::DefaultDamage = 20.0f |
◆ FireRate
| float FWeaponModifiers::FireRate = 100.0f |
◆ GunRange
| float FWeaponModifiers::GunRange = 0.0f |
◆ MaxAmmo
| int32 FWeaponModifiers::MaxAmmo = 0 |
◆ MaxDamageMultiplier
| float FWeaponModifiers::MaxDamageMultiplier = 5.0f |
◆ MinDamageMultiplier
| float FWeaponModifiers::MinDamageMultiplier = 0.5f |
◆ Recoil
| float FWeaponModifiers::Recoil = 1.0f |
◆ ReloadTime
| float FWeaponModifiers::ReloadTime = 1.0f |
◆ WeaponRangeMax
| float FWeaponModifiers::WeaponRangeMax = 0.0f |
◆ WeaponRangeMin
| float FWeaponModifiers::WeaponRangeMin = 0.0f |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/WeaponSystem/Source/WeaponSystem/Public/Data/WeaponStructs.h