Space Plunder
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FWeaponSpawnDetails Struct Reference

Transform, and Capsule Size when dropping a weapon, or spawning one. More...

#include <WeaponStructs.h>

Public Member Functions

 FWeaponSpawnDetails ()
 

Public Attributes

FTransform CapsuleTransform = FTransform(FVector(0))
 
float CapsuleHalfHeight = 44.0f
 
float CapsuleRadius = 22.0f
 
FTransform InteractionSphereTransform = FTransform(FVector(0))
 
float InteractionSphereRadius = 64.0f
 

Detailed Description

Transform, and Capsule Size when dropping a weapon, or spawning one.

Constructor & Destructor Documentation

◆ FWeaponSpawnDetails()

FWeaponSpawnDetails::FWeaponSpawnDetails ( )
inline
610 {
611
612 }

Member Data Documentation

◆ CapsuleHalfHeight

float FWeaponSpawnDetails::CapsuleHalfHeight = 44.0f

◆ CapsuleRadius

float FWeaponSpawnDetails::CapsuleRadius = 22.0f

◆ CapsuleTransform

FTransform FWeaponSpawnDetails::CapsuleTransform = FTransform(FVector(0))

◆ InteractionSphereRadius

float FWeaponSpawnDetails::InteractionSphereRadius = 64.0f

Sphere that can be overlapped

◆ InteractionSphereTransform

FTransform FWeaponSpawnDetails::InteractionSphereTransform = FTransform(FVector(0))

The documentation for this struct was generated from the following file: