Transform, and Capsule Size when dropping a weapon, or spawning one.
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#include <WeaponStructs.h>
Transform, and Capsule Size when dropping a weapon, or spawning one.
◆ FWeaponSpawnDetails()
| FWeaponSpawnDetails::FWeaponSpawnDetails |
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◆ CapsuleHalfHeight
| float FWeaponSpawnDetails::CapsuleHalfHeight = 44.0f |
◆ CapsuleRadius
| float FWeaponSpawnDetails::CapsuleRadius = 22.0f |
◆ CapsuleTransform
| FTransform FWeaponSpawnDetails::CapsuleTransform = FTransform(FVector(0)) |
◆ InteractionSphereRadius
| float FWeaponSpawnDetails::InteractionSphereRadius = 64.0f |
Sphere that can be overlapped
◆ InteractionSphereTransform
| FTransform FWeaponSpawnDetails::InteractionSphereTransform = FTransform(FVector(0)) |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/WeaponSystem/Source/WeaponSystem/Public/Data/WeaponStructs.h