#include <AISense_Actions.h>
◆ FDigestedActionProperties() [1/2]
| UAISense_Actions::FDigestedActionProperties::FDigestedActionProperties |
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179{
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float ActionRadius
Definition AISense_Actions.h:77
uint8 AffiliationFlags
Definition AISense_Actions.h:79
◆ FDigestedActionProperties() [2/2]
| UAISense_Actions::FDigestedActionProperties::FDigestedActionProperties |
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const UAISenseConfig_Actions & | SenseConfig, |
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const FPerceptionListenerID & | ID ) |
186{
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float ActionRadius
Definition AISenseConfig_Actions.h:31
FAISenseAffiliationFilter DetectionByAffiliation
Definition AISenseConfig_Actions.h:27
FPerceptionListenerID ListenerID
Definition AISense_Actions.h:80
◆ ActionRadius
| float UAISense_Actions::FDigestedActionProperties::ActionRadius |
◆ AffiliationFlags
| uint8 UAISense_Actions::FDigestedActionProperties::AffiliationFlags |
◆ ListenerID
| FPerceptionListenerID UAISense_Actions::FDigestedActionProperties::ListenerID |
The documentation for this struct was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Public/Behavior/Sense/AISense_Actions.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Private/Behavior/Sense/AISense_Actions.cpp