◆ bHasWeapon
| bool UBTS_CheckWeapon::FCheckWeaponMemory::bHasWeapon = false |
◆ bNeedToReload
| bool UBTS_CheckWeapon::FCheckWeaponMemory::bNeedToReload = false |
◆ bOutOfAmmo
| bool UBTS_CheckWeapon::FCheckWeaponMemory::bOutOfAmmo = false |
◆ WeaponFireMode
| uint8 UBTS_CheckWeapon::FCheckWeaponMemory::WeaponFireMode = 0 |
◆ WeaponFireRate
| float UBTS_CheckWeapon::FCheckWeaponMemory::WeaponFireRate = 0.0f |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Public/Behavior/Services/BTS_CheckWeapon.h