27 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category =
"Read Only Data|Character Information")
30 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Read Only Data|
Character Information")
33 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Read Only Data|
Character Information")
34 bool bLookingDirection = false;
36 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Read Only Data|
Character Information")
37 bool bVelocityDirection = false;
39 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Read Only Data|
Character Information")
42 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Read Only Data|
Character Information")
43 bool bAimDownSights = false;
45 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Read Only Data|
Character Information")
48 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Read Only Data|
Character Information")
51 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Read Only Data|
Character Information")
54 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Read Only Data|
Character Information")
55 bool bRightShoulder = false;
57 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Read Only Data|
Character Information")
58 bool bDebugView = false;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13