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| virtual void | OnPossess (APawn *NewPawn) override |
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| virtual void | OnRep_Pawn () override |
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| virtual void | SetupInputComponent () override |
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| virtual void | BindActions (UInputMappingContext *Context) override |
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| virtual void | GetAudioListenerPosition (FVector &OutLocation, FVector &OutFrontDir, FVector &OutRightDir) const override |
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| virtual bool | SetPlayerLookInverted (const bool bInvert=true) override |
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| virtual bool | SetPlayerLookHorizontalInverted (const bool bInvert=true) override |
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| virtual float | SetCameraSensitivity (const float NewValue) override |
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| virtual float | SetCameraHorizontalSensitivity (const float NewValue) override |
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| virtual float | SetCameraVerticalSensitivity (const float NewValue) override |
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| virtual void | SetCameraAimedSensitivityMultiplier (const float NewValue) override |
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| virtual void | SetCameraUseSeparateAxisSensitivity (const bool bValue) override |
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| virtual void | SetAimAssistLevel (const int32 Value) override |
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| virtual void | SetPlayerUsingController (const bool bValue) override |
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| virtual bool | GetPlayerUsingController () override |
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| virtual bool | SaveCurrentPlayerOptions (const FAudioPlayerOptions AudioSettings) override |
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| virtual float | GetCameraSensitivity () const override |
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| virtual float | GetCameraAimedSensitivityMultiplier () const override |
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| virtual float | GetCameraHorizontalSensitivity () const override |
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| virtual float | GetCameraVerticalSensitivity () const override |
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| virtual bool | GetCameraUseSeparateAxisSensitivity () const override |
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| virtual bool | GetPlayerLookInverted () const override |
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| virtual bool | GetPlayerHorizontalInverted () const override |
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| virtual int32 | GetAimAssistLevel () const override |
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| virtual FAudioPlayerOptions | GetPlayerAudioSettings () const override |
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| virtual bool | RegisterLayer (const FGameplayTag LayerName, UUserWidget *LayerWidget) override |
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| virtual UUserWidget * | PushContentToLayer (const FGameplayTag LayerName, const TSoftClassPtr< UUserWidget > WidgetClass) override |
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| virtual bool | PopContentFromLayer (const FGameplayTag LayerName) override |
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| virtual bool | ClearLayer (const FGameplayTag LayerName) override |
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| virtual bool | ToggleWidget (const FGameplayTag LayerName, UUserWidget *Widget) override |
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| virtual UUserWidget * | AddWidgetToLayer (const FGameplayTag LayerName, const TSoftClassPtr< UUserWidget > WidgetClass) override |
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| virtual UUserWidget * | GetContentFromLayer (const FGameplayTag LayerName, const TSoftClassPtr< UUserWidget > WidgetClass) override |
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| virtual UUserWidget * | AddWidgetToLayerWithSlot (const FGameplayTag LayerName, const FGameplayTag SlotTag, const TSoftClassPtr< UUserWidget > WidgetClass) override |
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| virtual void | OpenRadialMenu (const FRadialMenuData &Data) override |
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| virtual int32 | CloseRadialMenu () override |
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| virtual bool | GetIsRadialMenuOpen () const override |
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| virtual void | SetCharacterMode (const FGameplayTag &Mode) override |
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| virtual FGameplayTag | GetCharacterMode () const override |
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| virtual void | ToggleGameLog () override |
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| virtual FVector2D | GetLookAxis () const override |
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| virtual FVector2D | GetMoveAxis () const override |
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| virtual FVector2D | GetScreenCenter () const override |
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| virtual FVector | GetPawnLocation () const override |
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| virtual void | GetControllerViewPoint (FVector &out_Location, FRotator &out_Rotation) const override |
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| virtual bool | SaveGame () override |
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| virtual bool | LoadGame () override |
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| void | OnCharacterModeChanged (const FGameplayTag &Mode) |
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| virtual void | SetupInputs () override |
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| void | SetupCamera () |
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| virtual void | ForwardMovementAction (const FInputActionValue &Value) override |
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| virtual void | RightMovementAction (const FInputActionValue &Value) override |
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| virtual void | CameraUpAction (const FInputActionValue &Value) override |
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| virtual void | CameraRightAction (const FInputActionValue &Value) override |
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| void | JumpAction (const FInputActionValue &Value) |
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| void | SprintAction (const FInputActionValue &Value) |
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| virtual void | AimAction (const FInputActionValue &Value) |
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| void | CameraTapAction (const FInputActionValue &Value) |
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| void | CameraHeldAction (const FInputActionValue &Value) |
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| void | StanceAction (const FInputActionValue &Value) |
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| void | WalkAction (const FInputActionValue &Value) |
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| void | RagdollAction (const FInputActionValue &Value) |
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| void | VelocityDirectionAction (const FInputActionValue &Value) |
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| void | LookingDirectionAction (const FInputActionValue &Value) |
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| void | DebugToggleHudAction (const FInputActionValue &Value) |
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| void | DebugToggleDebugViewAction (const FInputActionValue &Value) |
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| void | DebugToggleTracesAction (const FInputActionValue &Value) |
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| void | DebugToggleShapesAction (const FInputActionValue &Value) |
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| void | DebugToggleLayerColorsAction (const FInputActionValue &Value) |
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| void | DebugToggleCharacterInfoAction (const FInputActionValue &Value) |
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| void | DebugToggleSlomoAction (const FInputActionValue &Value) |
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| void | DebugFocusedCharacterCycleAction (const FInputActionValue &Value) |
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| void | DebugToggleMeshAction (const FInputActionValue &Value) |
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| void | DebugOpenOverlayMenuAction (const FInputActionValue &Value) |
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| void | DebugOverlayMenuCycleAction (const FInputActionValue &Value) |
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| virtual void | BeginPlay () override |
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| virtual void | SetupComponents () |
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| virtual bool | SavePlayerOptions (const FString &SlotName="Default") |
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| virtual bool | LoadPlayerOptions (const FString &SlotName="Default") |
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| virtual void | ApplySettings (const class USettingsSaveGame *LoadedPlayerSettings) |
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| virtual USettingsSaveGame * | ApplySettingsToSaveGame (class USettingsSaveGame *LoadedPlayerSettings) |
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| virtual void | OnPawnSpawn () |
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| virtual void | OnPawnSpawnComplete () |
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| virtual float | CalculateCameraSensitivity (const float CameraInput) const |
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| virtual void | MenuConfirmAction (const FInputActionValue &Value) |
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| virtual void | MenuBackAction (const FInputActionValue &Value) |
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| virtual void | SelectionUpAction (const FInputActionValue &Value) |
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| virtual void | CharacterModeAction (const FInputActionValue &Value) |
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| IHUDInterface * | GetHUDInterface () |
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| ICharacterBaseInterface * | GetCharacterInterface () |
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| void | LogDebugError (const FString &Message) const |
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| void | LogDebugError (const FString &Message, const int32 Value) const |
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| void | LogDebugError (const FString &Message, const float Value) const |
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| void | LogDebugWarning (const FString &Message) const |
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| void | LogDebugWarning (const FString &Message, const int32 Value) const |
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| void | LogDebugWarning (const FString &Message, const float Value) const |
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| void | LogDebugMessage (const FString &Message, const bool bWarning=false, const bool bError=false) const |
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| void | LogDebugMessage (const FString &Message, const int32 Value, const bool bWarning=false, const bool bError=false) const |
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| void | LogDebugMessage (const FString &Message, const float Value, const bool bWarning=false, const bool bError=false) const |
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| void | LogDebugMessage (const FString &Message, const bool bValue, const bool bWarning, const bool bError) const |
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| void | LogOnScreenMessage (const int32 Key, const FString &Message, FColor Color=FColor::Green) const |
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| void | SetCategoryName (const FLogCategoryBase &Category) |
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