#include <HUDInterface.h>
◆ AddNotificationToQueue()
| virtual bool IHUDInterface::AddNotificationToQueue |
( |
const FGameplayTag | Type, |
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const FNotificationData & | Data ) |
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pure virtual |
◆ AddWidgetToLayer()
| virtual UUserWidget * IHUDInterface::AddWidgetToLayer |
( |
const FGameplayTag & | LayerName, |
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const TSoftClassPtr< UUserWidget > & | WidgetClass ) |
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pure virtual |
◆ AddWidgetToLayerWithSlot()
| virtual UUserWidget * IHUDInterface::AddWidgetToLayerWithSlot |
( |
const FGameplayTag & | LayerName, |
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const FGameplayTag & | SlotTag, |
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const TSoftClassPtr< UUserWidget > & | WidgetClass ) |
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pure virtual |
◆ ClearLayer()
| virtual bool IHUDInterface::ClearLayer |
( |
const FGameplayTag & | LayerName | ) |
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pure virtual |
◆ CloseRadialMenu()
| virtual int32 IHUDInterface::CloseRadialMenu |
( |
| ) |
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pure virtual |
- Returns
- the selected Menu Item
Implemented in AHUDBase.
◆ GetContentFromLayer()
| virtual UUserWidget * IHUDInterface::GetContentFromLayer |
( |
const FGameplayTag & | LayerName, |
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const TSoftClassPtr< UUserWidget > & | WidgetClass ) |
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pure virtual |
◆ GetIsRadialMenuOpen()
| virtual bool IHUDInterface::GetIsRadialMenuOpen |
( |
| ) |
const |
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pure virtual |
◆ HUDCancel()
| virtual void IHUDInterface::HUDCancel |
( |
| ) |
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pure virtual |
◆ HUDConfirm()
| virtual void IHUDInterface::HUDConfirm |
( |
| ) |
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pure virtual |
◆ HUDSelectionHorizontal()
| virtual void IHUDInterface::HUDSelectionHorizontal |
( |
const bool | bMoveRight = true | ) |
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pure virtual |
◆ HUDSelectionVertical()
| virtual void IHUDInterface::HUDSelectionVertical |
( |
const bool | bMoveUp = true | ) |
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pure virtual |
◆ OpenRadialMenu()
◆ PopContentFromLayer()
| virtual bool IHUDInterface::PopContentFromLayer |
( |
const FGameplayTag & | LayerName | ) |
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pure virtual |
◆ PushContentToLayer()
| virtual UUserWidget * IHUDInterface::PushContentToLayer |
( |
const FGameplayTag & | LayerName, |
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const TSoftClassPtr< UUserWidget > & | WidgetClass ) |
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pure virtual |
◆ RegisterLayer()
| virtual bool IHUDInterface::RegisterLayer |
( |
const FGameplayTag & | LayerName, |
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UUserWidget * | LayerWidget ) |
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pure virtual |
◆ RegisterNotificationManager()
| virtual bool IHUDInterface::RegisterNotificationManager |
( |
const FGameplayTag | Type, |
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UUserWidget * | ManagerWidget ) |
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pure virtual |
◆ ToggleGameLog()
| virtual void IHUDInterface::ToggleGameLog |
( |
| ) |
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pure virtual |
◆ ToggleWidget()
| virtual bool IHUDInterface::ToggleWidget |
( |
const FGameplayTag & | LayerName, |
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UUserWidget * | Widget ) |
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pure virtual |
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/BaseHelpers/Source/BaseHelpers/Public/Interfaces/HUDInterface.h