|
| | ACustomPlayerController () |
| |
| class ACustomPlayerState * | GetCustomPlayerState () const |
| |
| class ACustomHUD * | GetCustomHUD () const |
| |
| void | ClientAddDeathToKillFeed (FPlayerDeath PlayerDeath, bool bPlayerDeath=true) |
| |
| void | ClientUpdateScore (const TArray< FTeamScoreData > &Scores) |
| |
| void | ClientSetMultiplayerMode (const EMultiplayerMode Mode) |
| |
| void | ClientSetRound (const int32 Num) |
| |
| void | ClientSetMultiplayerMatchState (FMatchState State) |
| |
| virtual void | MatchOver (FMatchState MatchState, const TArray< FTeamScoreData > &Scores) |
| |
| virtual void | RoundOver (FMatchState MatchState, const TArray< FTeamScoreData > &Scores) |
| |
| virtual void | SetupInputComponent () override |
| |
| virtual void | BindActions (UInputMappingContext *Context) override |
| |
| virtual UInputMappingContext * | GetInputActions () override |
| |
| virtual EGameControllerType | GetControllerType () override |
| |
| void | SetMultiplayerTeamID (const int32 MultiplayerTeam) |
| |
| void | GetScore () |
| |
| virtual void | GetAudioListenerPosition (FVector &OutLocation, FVector &OutFrontDir, FVector &OutRightDir) const override |
| |
| virtual bool | SetPlayerLookInverted (const bool bInvert=true) override |
| |
| virtual bool | SetPlayerLookHorizontalInverted (const bool bInvert=true) override |
| |
| virtual float | SetCameraSensitivity (const float NewValue) override |
| |
| virtual float | SetCameraHorizontalSensitivity (const float NewValue) override |
| |
| virtual float | SetCameraVerticalSensitivity (const float NewValue) override |
| |
| virtual void | SetCameraAimedSensitivityMultiplier (const float NewValue) override |
| |
| virtual void | SetCameraUseSeparateAxisSensitivity (const bool bValue) override |
| |
| virtual void | SetPlayerUsingController (const bool bValue) override |
| |
| virtual bool | GetPlayerUsingController () override |
| |
| virtual bool | SaveCurrentPlayerOptions (const FAudioPlayerOptions AudioSettings) override |
| |
| virtual float | GetCameraSensitivity () const override |
| |
| virtual float | GetCameraAimedSensitivityMultiplier () const override |
| |
| virtual float | GetCameraHorizontalSensitivity () const override |
| |
| virtual float | GetCameraVerticalSensitivity () const override |
| |
| virtual bool | GetCameraUseSeparateAxisSensitivity () const override |
| |
| virtual bool | GetPlayerLookInverted () const override |
| |
| virtual bool | GetPlayerHorizontalInverted () const override |
| |
| virtual int32 | GetAimAssistLevel () const override |
| |
| virtual FAudioPlayerOptions | GetPlayerAudioSettings () const override |
| |
| virtual bool | RegisterLayer (const FGameplayTag LayerName, UUserWidget *LayerWidget) override |
| |
| virtual UUserWidget * | PushContentToLayer (const FGameplayTag LayerName, const TSoftClassPtr< UUserWidget > WidgetClass) override |
| |
| virtual bool | PopContentFromLayer (const FGameplayTag LayerName) override |
| |
| virtual bool | ClearLayer (const FGameplayTag LayerName) override |
| |
| virtual bool | ToggleWidget (const FGameplayTag LayerName, UUserWidget *Widget) override |
| |
| virtual UUserWidget * | AddWidgetToLayer (const FGameplayTag LayerName, const TSoftClassPtr< UUserWidget > WidgetClass) override |
| |
| virtual UUserWidget * | GetContentFromLayer (const FGameplayTag LayerName, const TSoftClassPtr< UUserWidget > WidgetClass) override |
| |
| virtual UUserWidget * | AddWidgetToLayerWithSlot (const FGameplayTag LayerName, const FGameplayTag SlotTag, const TSoftClassPtr< UUserWidget > WidgetClass) override |
| |
| virtual void | OpenRadialMenu (const FRadialMenuData &Data) override |
| |
| virtual int32 | CloseRadialMenu () override |
| |
| virtual bool | GetIsRadialMenuOpen () const override |
| |
| virtual void | SetCharacterMode (const FGameplayTag &Mode) override |
| |
| virtual FGameplayTag | GetCharacterMode () const override |
| |
| virtual void | ToggleGameLog () override |
| |
| virtual FVector2D | GetLookAxis () const override |
| |
| virtual FVector2D | GetMoveAxis () const override |
| |
| virtual FVector2D | GetScreenCenter () const override |
| |
| virtual FVector | GetPawnLocation () const override |
| |
| virtual void | GetControllerViewPoint (FVector &out_Location, FRotator &out_Rotation) const override |
| |
| virtual bool | SaveGame () override |
| |
| virtual bool | LoadGame () override |
| |
| void | OnCharacterModeChanged (const FGameplayTag &Mode) |
| |
|
| virtual void | BeginPlay () override |
| |
| virtual void | OnUnPossess () override |
| |
| virtual void | OnPossess (APawn *NewPawn) override |
| |
| virtual void | OnRep_Pawn () override |
| |
| virtual void | SetAimAssistLevel (const int32 Value) override |
| |
| virtual void | OnPawnSpawn () override |
| |
| virtual void | OnPawnSpawnComplete () override |
| |
| virtual void | ApplySettings (const USettingsSaveGame *LoadedPlayerSettings) override |
| |
| void | SetupCustomInputs () |
| |
| void | UseAction (const FInputActionValue &Value) const |
| |
| void | ShootAction (const FInputActionValue &Value) const |
| |
| void | ReloadAction (const FInputActionValue &Value) const |
| |
| void | MeleeAction (const FInputActionValue &Value) const |
| |
| void | GrabAction (const FInputActionValue &Value) const |
| |
| void | QuickSaveAction (const FInputActionValue &Value) const |
| |
| void | QuickLoadAction (const FInputActionValue &Value) const |
| |
| void | AutoModeAction (const FInputActionValue &Value) const |
| |
| void | ThrowAction (const FInputActionValue &Value) const |
| |
| void | SwapWeaponAction (const FInputActionValue &Value) const |
| |
| void | HolsterAction (const FInputActionValue &Value) const |
| |
| void | PauseAction (const FInputActionValue &Value) |
| |
| void | ChatAction (const FInputActionValue &Value) const |
| |
| void | QuestMenuAction (const FInputActionValue &Value) |
| |
| void | PingAction (const FInputActionValue &Value) const |
| |
| void | PingHeldAction (const FInputActionValue &Value) const |
| |
| void | ReportBugAction (const FInputActionValue &Value) |
| |
| void | ToggleQuestLogMenu () |
| |
| void | ScoreboardMenuAction (const FInputActionValue &Value) const |
| |
| virtual void | SelectionUpAction (const FInputActionValue &Value) override |
| |
| virtual void | AimAction (const FInputActionValue &Value) override |
| |
| virtual void | CameraUpAction (const FInputActionValue &Value) override |
| |
| virtual void | CameraRightAction (const FInputActionValue &Value) override |
| |
| float | CalculateCameraSensitivity (const float CameraInput) const |
| |
| virtual void | SetupInputs () override |
| |
| void | SetupCamera () |
| |
| virtual void | ForwardMovementAction (const FInputActionValue &Value) override |
| |
| virtual void | RightMovementAction (const FInputActionValue &Value) override |
| |
| void | JumpAction (const FInputActionValue &Value) |
| |
| void | SprintAction (const FInputActionValue &Value) |
| |
| void | CameraTapAction (const FInputActionValue &Value) |
| |
| void | CameraHeldAction (const FInputActionValue &Value) |
| |
| void | StanceAction (const FInputActionValue &Value) |
| |
| void | WalkAction (const FInputActionValue &Value) |
| |
| void | RagdollAction (const FInputActionValue &Value) |
| |
| void | VelocityDirectionAction (const FInputActionValue &Value) |
| |
| void | LookingDirectionAction (const FInputActionValue &Value) |
| |
| void | DebugToggleHudAction (const FInputActionValue &Value) |
| |
| void | DebugToggleDebugViewAction (const FInputActionValue &Value) |
| |
| void | DebugToggleTracesAction (const FInputActionValue &Value) |
| |
| void | DebugToggleShapesAction (const FInputActionValue &Value) |
| |
| void | DebugToggleLayerColorsAction (const FInputActionValue &Value) |
| |
| void | DebugToggleCharacterInfoAction (const FInputActionValue &Value) |
| |
| void | DebugToggleSlomoAction (const FInputActionValue &Value) |
| |
| void | DebugFocusedCharacterCycleAction (const FInputActionValue &Value) |
| |
| void | DebugToggleMeshAction (const FInputActionValue &Value) |
| |
| void | DebugOpenOverlayMenuAction (const FInputActionValue &Value) |
| |
| void | DebugOverlayMenuCycleAction (const FInputActionValue &Value) |
| |
| virtual void | SetupComponents () |
| |
| virtual bool | SavePlayerOptions (const FString &SlotName="Default") |
| |
| virtual bool | LoadPlayerOptions (const FString &SlotName="Default") |
| |
| virtual void | ApplySettings (const class USettingsSaveGame *LoadedPlayerSettings) |
| |
| virtual USettingsSaveGame * | ApplySettingsToSaveGame (class USettingsSaveGame *LoadedPlayerSettings) |
| |
| virtual void | MenuConfirmAction (const FInputActionValue &Value) |
| |
| virtual void | MenuBackAction (const FInputActionValue &Value) |
| |
| virtual void | CharacterModeAction (const FInputActionValue &Value) |
| |
| IHUDInterface * | GetHUDInterface () |
| |
| ICharacterBaseInterface * | GetCharacterInterface () |
| |
| void | LogDebugError (const FString &Message) const |
| |
| void | LogDebugError (const FString &Message, const int32 Value) const |
| |
| void | LogDebugError (const FString &Message, const float Value) const |
| |
| void | LogDebugWarning (const FString &Message) const |
| |
| void | LogDebugWarning (const FString &Message, const int32 Value) const |
| |
| void | LogDebugWarning (const FString &Message, const float Value) const |
| |
| void | LogDebugMessage (const FString &Message, const bool bWarning=false, const bool bError=false) const |
| |
| void | LogDebugMessage (const FString &Message, const int32 Value, const bool bWarning=false, const bool bError=false) const |
| |
| void | LogDebugMessage (const FString &Message, const float Value, const bool bWarning=false, const bool bError=false) const |
| |
| void | LogDebugMessage (const FString &Message, const bool bValue, const bool bWarning, const bool bError) const |
| |
| void | LogOnScreenMessage (const int32 Key, const FString &Message, FColor Color=FColor::Green) const |
| |
| void | SetCategoryName (const FLogCategoryBase &Category) |
| |