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ACustomPlayerController Member List

This is the complete list of members for ACustomPlayerController, including all inherited members.

ACustomPlayerController()ACustomPlayerController
AddWidgetToLayer(const FGameplayTag LayerName, const TSoftClassPtr< UUserWidget > WidgetClass) overrideAPlayerControllerBasevirtual
AddWidgetToLayerWithSlot(const FGameplayTag LayerName, const FGameplayTag SlotTag, const TSoftClassPtr< UUserWidget > WidgetClass) overrideAPlayerControllerBasevirtual
AimAction(const FInputActionValue &Value) overrideACustomPlayerControllerprotectedvirtual
AimAssistComponentACustomPlayerControllerprotected
ApplySettings(const USettingsSaveGame *LoadedPlayerSettings) overrideACustomPlayerControllerprotectedvirtual
AALSPlayerController::ApplySettings(const class USettingsSaveGame *LoadedPlayerSettings)APlayerControllerBaseprotectedvirtual
ApplySettingsToSaveGame(class USettingsSaveGame *LoadedPlayerSettings)APlayerControllerBaseprotectedvirtual
AudioSocketAPlayerControllerBase
AutoModeAction(const FInputActionValue &Value) constACustomPlayerControllerprotected
bAimedAPlayerControllerBaseprotected
bBindMenuButtonOnceACustomPlayerControllerprivate
bDebuggingModeAPlayerControllerBase
BeginPlay() overrideACustomPlayerControllerprotectedvirtual
BindActions(UInputMappingContext *Context) overrideACustomPlayerControllervirtual
bUsingControllerAPlayerControllerBaseprivate
CalculateCameraSensitivity(const float CameraInput) constACustomPlayerControllerprotectedvirtual
CameraHeldAction(const FInputActionValue &Value)AALSPlayerControllerprotected
CameraRightAction(const FInputActionValue &Value) overrideACustomPlayerControllerprotectedvirtual
CameraTapAction(const FInputActionValue &Value)AALSPlayerControllerprotected
CameraUpAction(const FInputActionValue &Value) overrideACustomPlayerControllerprotectedvirtual
CategoryNameAPlayerControllerBaseprivate
CharacterBaseInterfaceAPlayerControllerBaseprivate
CharacterModeAPlayerControllerBaseprotected
CharacterModeAction(const FInputActionValue &Value)APlayerControllerBaseprotectedvirtual
CharacterModesMenuDataAPlayerControllerBaseprivate
ChatAction(const FInputActionValue &Value) constACustomPlayerControllerprotected
ChatSystemComponentACustomPlayerControllerprotected
ClearLayer(const FGameplayTag LayerName) overrideAPlayerControllerBasevirtual
ClientAddDeathToKillFeed(FPlayerDeath PlayerDeath, bool bPlayerDeath=true)ACustomPlayerController
ClientSetMultiplayerMatchState(FMatchState State)ACustomPlayerController
ClientSetMultiplayerMode(const EMultiplayerMode Mode)ACustomPlayerController
ClientSetRound(const int32 Num)ACustomPlayerController
ClientUpdateScore(const TArray< FTeamScoreData > &Scores)ACustomPlayerController
CloseRadialMenu() overrideAPlayerControllerBasevirtual
ContainerACustomPlayerControllerprotected
DebugFocusedCharacterCycleAction(const FInputActionValue &Value)AALSPlayerControllerprotected
DebugInputMappingContextAALSPlayerController
DebugOpenOverlayMenuAction(const FInputActionValue &Value)AALSPlayerControllerprotected
DebugOverlayMenuCycleAction(const FInputActionValue &Value)AALSPlayerControllerprotected
DebugToggleCharacterInfoAction(const FInputActionValue &Value)AALSPlayerControllerprotected
DebugToggleDebugViewAction(const FInputActionValue &Value)AALSPlayerControllerprotected
DebugToggleHudAction(const FInputActionValue &Value)AALSPlayerControllerprotected
DebugToggleLayerColorsAction(const FInputActionValue &Value)AALSPlayerControllerprotected
DebugToggleMeshAction(const FInputActionValue &Value)AALSPlayerControllerprotected
DebugToggleShapesAction(const FInputActionValue &Value)AALSPlayerControllerprotected
DebugToggleSlomoAction(const FInputActionValue &Value)AALSPlayerControllerprotected
DebugToggleTracesAction(const FInputActionValue &Value)AALSPlayerControllerprotected
DefaultInputMappingContextAALSPlayerController
ForwardMovementAction(const FInputActionValue &Value) overrideAALSPlayerControllerprotectedvirtual
GetAimAssistLevel() const overrideAPlayerControllerBaseinlinevirtual
GetAudioListenerPosition(FVector &OutLocation, FVector &OutFrontDir, FVector &OutRightDir) const overrideAPlayerControllerBasevirtual
GetCameraAimedSensitivityMultiplier() const overrideAPlayerControllerBaseinlinevirtual
GetCameraHorizontalSensitivity() const overrideAPlayerControllerBaseinlinevirtual
GetCameraSensitivity() const overrideAPlayerControllerBaseinlinevirtual
GetCameraUseSeparateAxisSensitivity() const overrideAPlayerControllerBaseinlinevirtual
GetCameraVerticalSensitivity() const overrideAPlayerControllerBaseinlinevirtual
GetCharacterInterface()APlayerControllerBaseprotected
GetCharacterMode() const overrideAPlayerControllerBaseinlinevirtual
GetContentFromLayer(const FGameplayTag LayerName, const TSoftClassPtr< UUserWidget > WidgetClass) overrideAPlayerControllerBasevirtual
GetControllerType() overrideACustomPlayerControllervirtual
GetControllerViewPoint(FVector &out_Location, FRotator &out_Rotation) const overrideAPlayerControllerBasevirtual
GetCustomHUD() constACustomPlayerControllerinline
GetCustomPlayerState() constACustomPlayerController
GetHUDInterface()APlayerControllerBaseprotected
GetInputActions() overrideACustomPlayerControllerinlinevirtual
GetIsRadialMenuOpen() const overrideAPlayerControllerBasevirtual
GetLookAxis() const overrideAPlayerControllerBaseinlinevirtual
GetMoveAxis() const overrideAPlayerControllerBaseinlinevirtual
GetPawnLocation() const overrideAPlayerControllerBasevirtual
GetPlayerAudioSettings() const overrideAPlayerControllerBaseinlinevirtual
GetPlayerHorizontalInverted() const overrideAPlayerControllerBaseinlinevirtual
GetPlayerLookInverted() const overrideAPlayerControllerBaseinlinevirtual
GetPlayerUsingController() overrideAPlayerControllerBaseinlinevirtual
GetScore()ACustomPlayerController
GetScreenCenter() const overrideAPlayerControllerBasevirtual
GrabAction(const FInputActionValue &Value) constACustomPlayerControllerprotected
HolsterAction(const FInputActionValue &Value) constACustomPlayerControllerprotected
HUDACustomPlayerControllerprotected
HUDInterfaceAPlayerControllerBaseprivate
JumpAction(const FInputActionValue &Value)AALSPlayerControllerprotected
LoadAudioOptions()APlayerControllerBaseprivatevirtual
LoadGame() overrideAPlayerControllerBasevirtual
LoadPlayerOptions(const FString &SlotName="Default")APlayerControllerBaseprotectedvirtual
LogDebugError(const FString &Message) constAPlayerControllerBaseprotected
LogDebugError(const FString &Message, const int32 Value) constAPlayerControllerBaseprotected
LogDebugError(const FString &Message, const float Value) constAPlayerControllerBaseprotected
LogDebugMessage(const FString &Message, const bool bWarning=false, const bool bError=false) constAPlayerControllerBaseprotected
LogDebugMessage(const FString &Message, const int32 Value, const bool bWarning=false, const bool bError=false) constAPlayerControllerBaseprotected
LogDebugMessage(const FString &Message, const float Value, const bool bWarning=false, const bool bError=false) constAPlayerControllerBaseprotected
LogDebugMessage(const FString &Message, const bool bValue, const bool bWarning, const bool bError) constAPlayerControllerBaseprotected
LogDebugWarning(const FString &Message) constAPlayerControllerBaseprotected
LogDebugWarning(const FString &Message, const int32 Value) constAPlayerControllerBaseprotected
LogDebugWarning(const FString &Message, const float Value) constAPlayerControllerBaseprotected
LogOnScreenMessage(const int32 Key, const FString &Message, FColor Color=FColor::Green) constAPlayerControllerBaseprotected
LookAxisXAPlayerControllerBaseprivate
LookAxisYAPlayerControllerBaseprivate
LookingDirectionAction(const FInputActionValue &Value)AALSPlayerControllerprotected
MainInputMappingContextAPlayerControllerBase
MatchOver(FMatchState MatchState, const TArray< FTeamScoreData > &Scores)ACustomPlayerControllervirtual
MaxPawnSpawnAttemptsAPlayerControllerBaseprotected
MeleeAction(const FInputActionValue &Value) constACustomPlayerControllerprotected
MenuBackAction(const FInputActionValue &Value)APlayerControllerBaseprotectedvirtual
MenuConfirmAction(const FInputActionValue &Value)APlayerControllerBaseprotectedvirtual
MenuInputMappingContextAPlayerControllerBase
MenuSystemACustomPlayerControllerprivate
MoveAxisXAPlayerControllerBaseprivate
MoveAxisYAPlayerControllerBaseprivate
MultiplayerDelayTimeACustomPlayerControllerprotected
MultiplayerGMACustomPlayerControllerprotected
MultiplayerGSACustomPlayerControllerprotected
MultiplayerStartDelayAPlayerControllerBaseprivate
MultiplayerTeamIDACustomPlayerControllerprotected
OnCharacterModeChanged(const FGameplayTag &Mode)APlayerControllerBase
OnPawnSpawn() overrideACustomPlayerControllerprotectedvirtual
OnPawnSpawnComplete() overrideACustomPlayerControllerprotectedvirtual
OnPossess(APawn *NewPawn) overrideACustomPlayerControllerprotectedvirtual
OnRep_Pawn() overrideACustomPlayerControllerprotectedvirtual
OnUnPossess() overrideACustomPlayerControllerprotectedvirtual
OpenRadialMenu(const FRadialMenuData &Data) overrideAPlayerControllerBasevirtual
PauseAction(const FInputActionValue &Value)ACustomPlayerControllerprotected
PawnSpawnAttemptsACustomPlayerControllerprivate
PawnSpawnCompleteDelayTimeACustomPlayerControllerprotected
PingAction(const FInputActionValue &Value) constACustomPlayerControllerprotected
PingHeldAction(const FInputActionValue &Value) constACustomPlayerControllerprotected
PlayerAudioSettingsAPlayerControllerBaseprivate
PlayerOptionsAPlayerControllerBaseprivate
PlayerOptionsSaveNameAPlayerControllerBaseprivate
PopContentFromLayer(const FGameplayTag LayerName) overrideAPlayerControllerBasevirtual
PossessedCharacterAALSPlayerController
PossessedCustomCharacterACustomPlayerController
PushContentToLayer(const FGameplayTag LayerName, const TSoftClassPtr< UUserWidget > WidgetClass) overrideAPlayerControllerBasevirtual
QuestMenuAction(const FInputActionValue &Value)ACustomPlayerControllerprotected
QuestPlayerComponentACustomPlayerControllerprotected
QuickLoadAction(const FInputActionValue &Value) constACustomPlayerControllerprotected
QuickSaveAction(const FInputActionValue &Value) constACustomPlayerControllerprotected
RagdollAction(const FInputActionValue &Value)AALSPlayerControllerprotected
RegisterLayer(const FGameplayTag LayerName, UUserWidget *LayerWidget) overrideAPlayerControllerBasevirtual
ReloadAction(const FInputActionValue &Value) constACustomPlayerControllerprotected
ReportBugAction(const FInputActionValue &Value)ACustomPlayerControllerprotected
RightMovementAction(const FInputActionValue &Value) overrideAALSPlayerControllerprotectedvirtual
RoundOver(FMatchState MatchState, const TArray< FTeamScoreData > &Scores)ACustomPlayerControllervirtual
SaveAudioOptions(const FAudioPlayerOptions AudioSettings)APlayerControllerBaseprivatevirtual
SaveCurrentPlayerOptions(const FAudioPlayerOptions AudioSettings) overrideAPlayerControllerBasevirtual
SaveGame() overrideAPlayerControllerBasevirtual
SavePlayerOptions(const FString &SlotName="Default")APlayerControllerBaseprotectedvirtual
ScoreboardMenuAction(const FInputActionValue &Value) constACustomPlayerControllerprotected
SelectionUpAction(const FInputActionValue &Value) overrideACustomPlayerControllerprotectedvirtual
SetAimAssistLevel(const int32 Value) overrideACustomPlayerControllerprotectedvirtual
SetCameraAimedSensitivityMultiplier(const float NewValue) overrideAPlayerControllerBaseinlinevirtual
SetCameraHorizontalSensitivity(const float NewValue) overrideAPlayerControllerBaseinlinevirtual
SetCameraSensitivity(const float NewValue) overrideAPlayerControllerBaseinlinevirtual
SetCameraUseSeparateAxisSensitivity(const bool bValue) overrideAPlayerControllerBaseinlinevirtual
SetCameraVerticalSensitivity(const float NewValue) overrideAPlayerControllerBaseinlinevirtual
SetCategoryName(const FLogCategoryBase &Category)APlayerControllerBaseinlineprotected
SetCharacterMode(const FGameplayTag &Mode) overrideAPlayerControllerBasevirtual
SetMultiplayerTeamID(const int32 MultiplayerTeam)ACustomPlayerControllerinline
SetPlayerLookHorizontalInverted(const bool bInvert=true) overrideAPlayerControllerBaseinlinevirtual
SetPlayerLookInverted(const bool bInvert=true) overrideAPlayerControllerBaseinlinevirtual
SetPlayerUsingController(const bool bValue) overrideAPlayerControllerBaseinlinevirtual
SetupCamera()AALSPlayerControllerprotected
SetupCompleteDelayTimerHandleACustomPlayerControllerprivate
SetupComponents()APlayerControllerBaseprotectedvirtual
SetupCustomInputs()ACustomPlayerControllerprotected
SetupInputComponent() overrideACustomPlayerControllervirtual
SetupInputs() overrideAALSPlayerControllerprotectedvirtual
SetupRetryDelayTimerHandleACustomPlayerControllerprivate
ShootAction(const FInputActionValue &Value) constACustomPlayerControllerprotected
SpawnCompleteDelayTimerHandleACustomPlayerControllerprivate
SprintAction(const FInputActionValue &Value)AALSPlayerControllerprotected
StanceAction(const FInputActionValue &Value)AALSPlayerControllerprotected
SubmitReportWidgetClassACustomPlayerControllerprivate
SwapWeaponAction(const FInputActionValue &Value) constACustomPlayerControllerprotected
TeamIDACustomPlayerControllerprotected
ThrowAction(const FInputActionValue &Value) constACustomPlayerControllerprotected
ToggleGameLog() overrideAPlayerControllerBasevirtual
ToggleQuestLogMenu()ACustomPlayerControllerprotected
ToggleWidget(const FGameplayTag LayerName, UUserWidget *Widget) overrideAPlayerControllerBasevirtual
UpdateScoreDelayTimerHandleACustomPlayerControllerprivate
UseAction(const FInputActionValue &Value) constACustomPlayerControllerprotected
VelocityDirectionAction(const FInputActionValue &Value)AALSPlayerControllerprotected
WalkAction(const FInputActionValue &Value)AALSPlayerControllerprotected