#include <CustomPlayerState.h>
◆ AddDeathToKillFeed()
| void ACustomPlayerState::AddDeathToKillFeed |
( |
FPlayerDeath | PlayerDeath, |
|
|
bool | bPlayerDeath = true ) |
23{
25 if(bPlayerDeath)
26 {
28 }
29 else
30 {
32 }
33}
virtual void AIDeath(FPlayerDeath &PlayerDeath) override
Definition CustomHUD.cpp:357
virtual void PlayerDeath(FPlayerDeath &PlayerDeath) override
Definition CustomHUD.cpp:351
class ACustomHUD * GetCustomHUD() const
Definition CustomPlayerController.h:40
ACustomPlayerController * GetCustomPlayerController() const
Definition CustomPlayerState.h:30
void PlayerDeath(FPlayerDeath DeathData)
Definition CustomPlayerState.cpp:11
◆ GetCustomPlayerController()
30{return Cast<ACustomPlayerController>(GetPlayerController());};
◆ PlayerDeath()
| void ACustomPlayerState::PlayerDeath |
( |
FPlayerDeath | DeathData | ) |
|
12{
14 UE_LOG(LogTemp,
Warning,TEXT(
"Player Death - Player State"));
16 if(GameMode != nullptr)
17 {
19 }
20}
Definition MultiplayerGM.h:19
virtual void PlayerDeath(FPlayerDeath &PlayerDeath)=0
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/CustomALS/Source/CustomALS/Public/PlayerState/CustomPlayerState.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/CustomALS/Source/CustomALS/Private/PlayerState/CustomPlayerState.cpp