Space Plunder
Loading...
Searching...
No Matches
IMultiplayerGM Class Referenceabstract

#include <MultiplayerGM.h>

Inheritance diagram for IMultiplayerGM:
ACustomHUD

Public Member Functions

virtual void PlayerDeath (FPlayerDeath &PlayerDeath)=0
 
virtual void AIDeath (FPlayerDeath &PlayerDeath)=0
 
virtual FMatchState GetMultiplayerMatchState () const
 

Member Function Documentation

◆ AIDeath()

virtual void IMultiplayerGM::AIDeath ( FPlayerDeath & PlayerDeath)
pure virtual

Implemented in ACustomHUD.

◆ GetMultiplayerMatchState()

virtual FMatchState IMultiplayerGM::GetMultiplayerMatchState ( ) const
inlinevirtual
26{UE_LOG(LogCustomALS, Error, TEXT("GetMultiplayerMatchState is not implemented properly on interface call (MultiplayerGM)"));return FMatchState::Empty();};
static FMatchState Empty()
Definition BaseData.h:1097

◆ PlayerDeath()

virtual void IMultiplayerGM::PlayerDeath ( FPlayerDeath & PlayerDeath)
pure virtual

Implemented in ACustomHUD.


The documentation for this class was generated from the following file: