#include <MultiplayerGM.h>
◆ AIDeath()
| virtual void IMultiplayerGM::AIDeath |
( |
FPlayerDeath & | PlayerDeath | ) |
|
|
pure virtual |
◆ GetMultiplayerMatchState()
| virtual FMatchState IMultiplayerGM::GetMultiplayerMatchState |
( |
| ) |
const |
|
inlinevirtual |
26{UE_LOG(LogCustomALS,
Error, TEXT(
"GetMultiplayerMatchState is not implemented properly on interface call (MultiplayerGM)"));
return FMatchState::Empty();};
static FMatchState Empty()
Definition BaseData.h:1097
◆ PlayerDeath()
| virtual void IMultiplayerGM::PlayerDeath |
( |
FPlayerDeath & | PlayerDeath | ) |
|
|
pure virtual |
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/CustomALS/Source/CustomALS/Public/Interfaces/MultiplayerGM.h