5#include "CoreMinimal.h"
8#include "UObject/Interface.h"
9#include "MultiplayerGM.generated.h"
Definition MultiplayerGM.h:19
virtual void PlayerDeath(FPlayerDeath &PlayerDeath)=0
virtual void AIDeath(FPlayerDeath &PlayerDeath)=0
virtual FMatchState GetMultiplayerMatchState() const
Definition MultiplayerGM.h:26
Definition MultiplayerGM.h:14
Definition BaseData.h:1077
static FMatchState Empty()
Definition BaseData.h:1097
Definition BaseData.h:613