|
Space Plunder
|
#include <InputKeyInterface.h>
Public Member Functions | |
| virtual UInputMappingContext * | GetInputActions ()=0 |
| virtual EGameControllerType | GetControllerType ()=0 |
|
pure virtual |
Implemented in ACustomPlayerController.
|
pure virtual |
Gets the Player Controllers Input Mapping
Implemented in ACustomPlayerController.