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AnimGraphNode_RecoilAnimationNode.h
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1// Designed by Hitman's Store, 2023
2
3#pragma once
4
5#include "AnimGraphNode_SkeletalControlBase.h"
7#include "AnimGraphNode_RecoilAnimationNode.generated.h"
8
9UCLASS(meta=(Keywords = "Recoil Animation"))
10class PROCEDURALCONVERTER_API UAnimGraphNode_RecoilAnimationNode : public UAnimGraphNode_SkeletalControlBase
11{
12 GENERATED_BODY()
13
14 UPROPERTY(EditAnywhere, Category=Settings)
16
17public:
18 // UEdGraphNode interface
19 virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
20 virtual FText GetTooltipText() const override;
21 // End of UEdGraphNode interface
22
23protected:
24 // UAnimGraphNode_SkeletalControlBase interface
25 virtual FText GetControllerDescription() const override;
26 virtual const FAnimNode_SkeletalControlBase* GetNode() const override { return &Node; }
27 // End of UAnimGraphNode_SkeletalControlBase interface
28
29};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition AnimGraphNode_RecoilAnimationNode.h:11
Definition AnimNode_RecoilAnimationNode.h:24