14 UPROPERTY(EditAnywhere, Category=Settings)
19 virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
20 virtual FText GetTooltipText() const override;
25 virtual FText GetControllerDescription() const override;
26 virtual const FAnimNode_SkeletalControlBase* GetNode()
const override {
return &Node; }
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13