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UAnimGraphNode_RecoilAnimationNode Class Reference

#include <AnimGraphNode_RecoilAnimationNode.h>

Inheritance diagram for UAnimGraphNode_RecoilAnimationNode:

Public Member Functions

virtual FText GetNodeTitle (ENodeTitleType::Type TitleType) const override
 
virtual FText GetTooltipText () const override
 

Protected Member Functions

virtual FText GetControllerDescription () const override
 
virtual const FAnimNode_SkeletalControlBase * GetNode () const override
 

Private Attributes

FAnimNode_RecoilAnimationNode Node
 

Member Function Documentation

◆ GetControllerDescription()

FText UAnimGraphNode_RecoilAnimationNode::GetControllerDescription ( ) const
overrideprotectedvirtual
16{
17 return FText::FromString(TEXT("Recoil Animation Node"));
18}

◆ GetNode()

virtual const FAnimNode_SkeletalControlBase * UAnimGraphNode_RecoilAnimationNode::GetNode ( ) const
inlineoverrideprotectedvirtual
26{ return &Node; }
FAnimNode_RecoilAnimationNode Node
Definition AnimGraphNode_RecoilAnimationNode.h:15

◆ GetNodeTitle()

FText UAnimGraphNode_RecoilAnimationNode::GetNodeTitle ( ENodeTitleType::Type TitleType) const
overridevirtual
6{
7 return FText::FromString(TEXT("Recoil Animation"));
8}

◆ GetTooltipText()

FText UAnimGraphNode_RecoilAnimationNode::GetTooltipText ( ) const
overridevirtual
11{
12 return FText::FromString(TEXT("Applies weapon recoil to the specified bone."));
13}

Member Data Documentation

◆ Node

FAnimNode_RecoilAnimationNode UAnimGraphNode_RecoilAnimationNode::Node
private

The documentation for this class was generated from the following files: