#include <AnimGraphNode_RecoilAnimationNode.h>
◆ GetControllerDescription()
| FText UAnimGraphNode_RecoilAnimationNode::GetControllerDescription |
( |
| ) |
const |
|
overrideprotectedvirtual |
16{
17 return FText::FromString(TEXT("Recoil Animation Node"));
18}
◆ GetNode()
| virtual const FAnimNode_SkeletalControlBase * UAnimGraphNode_RecoilAnimationNode::GetNode |
( |
| ) |
const |
|
inlineoverrideprotectedvirtual |
FAnimNode_RecoilAnimationNode Node
Definition AnimGraphNode_RecoilAnimationNode.h:15
◆ GetNodeTitle()
| FText UAnimGraphNode_RecoilAnimationNode::GetNodeTitle |
( |
ENodeTitleType::Type | TitleType | ) |
const |
|
overridevirtual |
6{
7 return FText::FromString(TEXT("Recoil Animation"));
8}
◆ GetTooltipText()
| FText UAnimGraphNode_RecoilAnimationNode::GetTooltipText |
( |
| ) |
const |
|
overridevirtual |
11{
12 return FText::FromString(TEXT("Applies weapon recoil to the specified bone."));
13}
◆ Node
The documentation for this class was generated from the following files: