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Space Plunder
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#include "CoreMinimal.h"#include "BehaviorTree/BTService.h"#include "BTS_CheckWeapon.generated.h"Go to the source code of this file.
Classes | |
| class | UBTS_CheckWeapon |
| This class is a Behavior Tree service node that checks the state of a weapon for an AI character. More... | |
| struct | UBTS_CheckWeapon::FCheckWeaponMemory |