24 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"Menu System|Title")
25 FString MenuTitle = "
Menu Title";
26 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="
Menu System|Title")
27 FString DescriptionTitle = "Description";
30 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="
Menu System|Buttons")
31 TArray<FString> ButtonTextList;
32 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="
Menu System|Buttons")
33 TArray<FString> AltButtonTextList;
36 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="
Menu System|Buttons")
37 TArray<
bool> DisabledButtons;
38 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="
Menu System|Buttons")
39 TArray<
bool> AltTextButtons;
40 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="
Menu System|Buttons")
41 float SpacerSize = 17.0f;
42 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="
Menu System|Buttons")
43 int32 BackButtonIndex = 5;
45 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="
Menu System|Layout", meta = (ClampMin = "1", ClampMax = "3", UIMin = "1", UIMax = "3"))
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13