33 UFUNCTION(BlueprintCallable, Category=
"Recoil Anims")
34 virtual
void SetFiringWeapon(const
bool bValue) = 0;
37 UFUNCTION(BlueprintCallable, Category="Recoil Anims")
38 virtual
void SetRecoilTransform(const FTransform& Transform) = 0;
40 UFUNCTION(BlueprintCallable, Category="Recoil Anims")
41 virtual
void SetPivotPoint(const FTransform& Transform) = 0;
44 UFUNCTION(BlueprintCallable, Category="Recoil Anims")
45 virtual
void DisableFootIK(const
float DelayTime) = 0;
48 UFUNCTION(BlueprintCallable, Category="Recoil Anims")
49 virtual
void SetInjured(const
EBodyPartName BodyPartName, const
float InjuredAmount) = 0;