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Space Plunder
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#include <CustomAnimInstance.h>
Public Member Functions | |
| virtual void | SetFiringWeapon (const bool bValue)=0 |
| virtual void | SetRecoilTransform (const FTransform &Transform)=0 |
| virtual void | SetPivotPoint (const FTransform &Transform)=0 |
| virtual void | DisableFootIK (const float DelayTime)=0 |
| virtual void | SetInjured (const EBodyPartName BodyPartName, const float InjuredAmount)=0 |
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pure virtual |
For When the feet get stuck and need disabling
Implemented in UALSCharacterAnimInstance.
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pure virtual |
For Setting the characters blind fire
Implemented in UALSCharacterAnimInstance.
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pure virtual |
Sets the Injured body part
Implemented in UALSCharacterAnimInstance.
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pure virtual |
Setting the Pivot Point for the Gun to Rotate Around when Recoiling
Implemented in UALSCharacterAnimInstance.
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pure virtual |
Setting The Location and Rotation of the Recoil
Implemented in UALSCharacterAnimInstance.