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ICustomAnimInstance Class Referenceabstract

#include <CustomAnimInstance.h>

Inheritance diagram for ICustomAnimInstance:
UALSCharacterAnimInstance UCustomCharacterAnimInstance

Public Member Functions

virtual void SetFiringWeapon (const bool bValue)=0
 
virtual void SetRecoilTransform (const FTransform &Transform)=0
 
virtual void SetPivotPoint (const FTransform &Transform)=0
 
virtual void DisableFootIK (const float DelayTime)=0
 
virtual void SetInjured (const EBodyPartName BodyPartName, const float InjuredAmount)=0
 

Member Function Documentation

◆ DisableFootIK()

virtual void ICustomAnimInstance::DisableFootIK ( const float DelayTime)
pure virtual

For When the feet get stuck and need disabling

Implemented in UALSCharacterAnimInstance.

◆ SetFiringWeapon()

virtual void ICustomAnimInstance::SetFiringWeapon ( const bool bValue)
pure virtual

For Setting the characters blind fire

Implemented in UALSCharacterAnimInstance.

◆ SetInjured()

virtual void ICustomAnimInstance::SetInjured ( const EBodyPartName BodyPartName,
const float InjuredAmount )
pure virtual

Sets the Injured body part

Implemented in UALSCharacterAnimInstance.

◆ SetPivotPoint()

virtual void ICustomAnimInstance::SetPivotPoint ( const FTransform & Transform)
pure virtual

Setting the Pivot Point for the Gun to Rotate Around when Recoiling

Implemented in UALSCharacterAnimInstance.

◆ SetRecoilTransform()

virtual void ICustomAnimInstance::SetRecoilTransform ( const FTransform & Transform)
pure virtual

Setting The Location and Rotation of the Recoil

Implemented in UALSCharacterAnimInstance.


The documentation for this class was generated from the following file: