Space Plunder
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DestructibleOpenableDoorActor.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "DestructibleOpenableDoorActor.generated.h"
8
9UCLASS()
11{
12 GENERATED_BODY()
13
14
15public:
16
18
19 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Interactable|Door")
20 class UGeometryCollectionComponent* DestructibleLeftDoor;
21 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Interactable|Door")
22 class UGeometryCollectionComponent* DestructibleRightDoor;
23
24
25
26protected:
27
28
29};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition DestructibleOpenableDoorActor.h:11
Definition OpenableDoorActor.h:17