|
| virtual void | BeginPlay () override |
| |
| virtual void | OnConstruction (const FTransform &Transform) override |
| |
| virtual void | ReceiveOnInteract (AActor *Caller, const EInteractionType InteractionType) override |
| |
| virtual void | ReceiveToggleSwitch (AActor *Caller, const bool bOn) override |
| |
| virtual void | OpenDoorInstantly () |
| |
| virtual void | OpenDoorInstantly (const bool bOpen) |
| |
| void | OnDoorOpenReplicated () |
| |
| void | OnLockedReplicated () |
| |
| virtual void | Tick (float DeltaTime) override |
| |
| virtual void | SetMeshOutline (const bool bValue) |
| |
| void | LogDebugError (const FString &Message) const |
| |
| void | LogDebugError (const FString &Message, const int32 Value) const |
| |
| void | LogDebugError (const FString &Message, const float Value) const |
| |
| void | LogDebugWarning (const FString &Message) const |
| |
| void | LogDebugWarning (const FString &Message, const int32 Value) const |
| |
| void | LogDebugWarning (const FString &Message, const float Value) const |
| |
| void | LogDebugMessage (const FString &Message, const bool bWarning=false, const bool bError=false) const |
| |
| void | LogDebugMessage (const FString &Message, const int32 Value, const bool bWarning=false, const bool bError=false) const |
| |
| void | LogDebugMessage (const FString &Message, const float Value, const bool bWarning=false, const bool bError=false) const |
| |
| void | LogDebugMessage (const FString &Message, const bool bValue, const bool bWarning, const bool bError) const |
| |
| void | LogOnScreenMessage (const int32 Key, const FString &Message, FColor Color=FColor::Green) const |
| |
| void | SetCategoryName (const FLogCategoryBase &Category) |
| |
| USceneComponent * | RootSceneComponent |
| |
| UStaticMeshComponent * | MainDoorComponent |
| |
| class UBoxComponent * | BoxComponent |
| |
| bool | bHasSwitch = false |
| |
| bool | bIsAutomatic = true |
| |
| bool | bStartOpen = false |
| |
| UMaterialInstance * | StatusMaterial = nullptr |
| |
| UMaterialInstanceDynamic * | DynamicMaterial = nullptr |
| |
| FLinearColor | LockedColor = FLinearColor::Red |
| |
| FLinearColor | UnlockedColor = FLinearColor::Green |
| |
| FLinearColor | BrokenColor = FLinearColor::Yellow |
| |
| FName | MaterialParamName = "Color" |
| |
| bool | bEaseIn = false |
| |
| bool | bEaseOut = false |
| |
| float | TimeToOpen = 1.0f |
| |
| USoundBase * | DoorOpenSound = nullptr |
| |
| bool | bPlayingSound = false |
| |
| bool | bLockable = false |
| |
| bool | bLocked = false |
| |
| FVector | TargetLocation |
| |
| FRotator | TargetRotation |
| |
| bool | bDoorBroken = false |
| |
| bool | bDoorOpen = false |
| |
| bool | bDoorMoving = false |
| |
| class UInteractableActorComponent * | InteractableActorComponent |
| |
| class UAudioReactionComponent * | AudioReactionComponent |
| |
| class UAIPerceptionStimuliSourceComponent * | PerceptionStimuliComponent |
| |
| FString | DisplayName = "Display Name" |
| |
| bool | bDebuggingMode = false |
| |