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EBBullet.h File Reference
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Engine/Engine.h"
#include "Engine/World.h"
#include "Curves/CurveFloat.h"
#include "Kismet/KismetMathLibrary.h"
#include "Kismet/GameplayStatics.h"
#include "DrawDebugHelpers.h"
#include "EBMaterialResponseMap.h"
#include "EBBullet.generated.h"

Go to the source code of this file.

Classes

class  AEBBullet
 

Enumerations

enum class  EEBAtmosphereType : uint8 { UMETA =(DisplayName = "Constant") , UMETA =(DisplayName = "Density Curve") , UMETA =(DisplayName = "Earth/IGL") }
 

Enumeration Type Documentation

◆ EEBAtmosphereType

enum class EEBAtmosphereType : uint8
strong
Enumerator
UMETA 
UMETA 
UMETA 
20{
21 AT_Constant UMETA(DisplayName = "Constant"),
22 AT_Curve UMETA(DisplayName = "Density Curve"),
23 AT_Earth UMETA(DisplayName = "Earth/IGL")
24};