#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Engine/Engine.h"
#include "Engine/World.h"
#include "Curves/CurveFloat.h"
#include "Kismet/KismetMathLibrary.h"
#include "Kismet/GameplayStatics.h"
#include "DrawDebugHelpers.h"
#include "EBMaterialResponseMap.h"
#include "EBBullet.generated.h"
Go to the source code of this file.
◆ EEBAtmosphereType
| Enumerator |
|---|
| UMETA | |
| UMETA | |
| UMETA | |
20{
21 AT_Constant
UMETA(DisplayName =
"Constant"),
22 AT_Curve
UMETA(DisplayName =
"Density Curve"),
23 AT_Earth
UMETA(DisplayName =
"Earth/IGL")
24};