4#pragma warning(disable:4996)
5#pragma warning(disable:4265)
6#pragma warning(disable:4701)
8#include "CoreMinimal.h"
10#include "Kismet/BlueprintAsyncActionBase.h"
12#pragma push_macro("ARRAY_COUNT")
15#if USING_CODE_ANALYSIS
16MSVC_PRAGMA(warning(push))
17MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
20#include
"OnlineSubsystem.h"
21#include
"OnlineSubsystemSteam.h"
22#include <steam/steam_api.h>
24#if USING_CODE_ANALYSIS
25MSVC_PRAGMA(warning(pop))
28#pragma pop_macro(
"ARRAY_COUNT")
30#include
"GetCurrentPlayers.generated.h"
41 UPROPERTY(BlueprintAssignable)
42 FResponseGetPlayersDelegate OnSuccess;
43 UPROPERTY(BlueprintAssignable)
44 FResponseGetPlayersDelegate OnFailure;
49 UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true"), Category = "Simple
Steam Stats & Achievements")
53 FOnlineSubsystemSteam* SteamSubsystem;
54 virtual
void Activate() override;
56 void GetTotalPlayers();
58 int32 TotalCurrentPlayers;
60 void OnGetTotalPlayers(NumberOfCurrentPlayers_t* pGetCurrentPlayersResult,
bool bIOFailure);
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FResponseGetPlayersDelegate, const int32, NumOfPlayers, int32, SteamErrorOutput)
Definition GetCurrentPlayers.h:37