Space Plunder
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InventoryWidget.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "InventoryWidget.generated.h"
9
13UCLASS()
14class INTERACTION_API UInventoryWidget : public UBaseActivatableWidget, public IInventoryHUD
15{
16 GENERATED_BODY()
17
18public:
19
20 virtual void UpdateInventory(const TArray<FPickupItemData>& UpdatedInventory) override;
21
22protected:
23
24 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Inventory")
25 TArray<FPickupItemData> Inventory;
26};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition InventoryHUD.h:21
Definition BaseActivatableWidget.h:17
Definition InventoryWidget.h:15
Definition InteractionData.h:127