22 UFUNCTION(BlueprintCallable, Category=
"Leaderboard")
24 UFUNCTION(BlueprintCallable, Category=
"Leaderboard")
25 void SetLeaderboardData(
const TArray<FSteamLeaderboardEntry>& LeaderboardEntries);
27 UFUNCTION(BlueprintCallable, Category=
"Leaderboard")
28 bool GetCreateIfNotFound()
const;
29 UFUNCTION(BlueprintCallable, Category=
"Leaderboard")
30 FString GetLeaderboardName()
const;
34 virtual bool Initialize()
override;
36 UFUNCTION(BlueprintImplementableEvent, Category=
"Leaderboard")
37 void OnLeaderboardDataSet();
39 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Leaderboard|
General")
43 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Leaderboard|Widgets")
44 class UTextBlock* NameTextBlock =
nullptr;
45 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Leaderboard|Widgets")
46 UButton* SortButton =
nullptr;
48 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Leaderboard|Widgets")
49 class UPanelWidget* LeaderboardPanel =
nullptr;
52 UPROPERTY(EditDefaultsOnly, Category="Leaderboard|Widgets")
53 TSubclassOf<UUserWidget> LeaderboardEntryClass =
nullptr;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13