5#include "CoreMinimal.h"
6#include "UObject/Interface.h"
8#include "MultiplayerGS.generated.h"
10UINTERFACE(NotBlueprintable, MinimalAPI)
22 virtual const TArray<FTeamScoreData>&
GetScores()
const = 0;
30 UFUNCTION(BlueprintCallable, Category=
"Multiplayer")
Definition MultiplayerGS.h:17
virtual int32 GetGoalScore() const =0
virtual const TArray< FTeamScoreData > & GetScores() const =0
virtual int32 GetMultiplayerRound()=0
virtual void UpdatePlayerStates()=0
Definition MultiplayerGS.h:12
Definition BaseData.h:1077