20 virtual void SetLifeDuration(
const float Value)
override;
22 UFUNCTION(BlueprintImplementableEvent, Category =
"Notification")
32 virtual void NativeConstruct()
override;
34 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category =
"Notification|Status")
35 float LifeDuration = 1.0f;
36 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "
Notification|Status")
40 FTimerHandle LifeTimerHandle;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13