26 UFUNCTION(BlueprintCallable, Category=
"Menu|PlayFab")
27 virtual
void LoginToPlayFab() = 0;
28 UFUNCTION(BlueprintCallable, Category="
Menu|
PlayFab")
29 virtual FString GetPlayFabID() const = 0;
30 UFUNCTION(BlueprintCallable, Category="
Menu|
PlayFab")
31 virtual
bool GetIsLoggedInToPlayFab() const = 0;
32 UFUNCTION(BlueprintCallable, Category="
Menu|
PlayFab")
33 virtual
float GetPlayFabCurrency() const = 0;
34 UFUNCTION(BlueprintCallable, Category="
Menu|
PlayFab")
35 virtual TArray<UPlayFabJsonObject*> GetPlayFabInventory() const = 0;