25 void SetPlayers(
const TArray<FUserProfile>& Players);
28 UFUNCTION(BlueprintCallable, Category=
"Menu System|Lobby")
33 virtual bool Initialize()
override;
34 virtual void NativePreConstruct()
override;
35 virtual void NativeConstruct()
override;
37 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
38 class UPanelWidget* PlayerList =
nullptr;
43 TSubclassOf<UUserWidget> PlayerCardClass;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13